Support WebGL 1 / OpenGL ES 2#10
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beakbeak wants to merge 3 commits into
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Really interesting, do you have an example of this in use with WebGL? |
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Commit 461bd33 solved issues for me targeting emscripten/webgl2. |
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This adds support for OpenGL ES 2 and WebGL 1 via
SMAA_GLSL_ES2as well as support for OpenGL 2 viaSMAA_GLSL_2(only tested via OpenGL ES - the difference here is that support forwhileloops is not required in ES 2 and is disallowed by WebGL). The output is incorrect when using medium-precisionfloatin the fragment shader, sohighpshould be used.