DedicatedServerMod adds authoritative, headless dedicated servers to Schedule I, along with admin tooling, remote console support, an optional localhost web panel, and a public mod API for server and client extensions.
Current beta builds continue the initial IL2CPP support for dedicated server and client workflows. Treat IL2CPP support as beta: if you hit IL2CPP-specific regressions or startup issues, report them on the GitHub issue tracker with logs and reproduction steps. Docker deployment now supports both Mono and IL2CPP through the same image and release package by setting S1DS_RUNTIME.
- Headless dedicated hosting with Schedule I save/load, time, sleep, and multiplayer flow support
- Operators, admins, configurable command permissions, and remote console access
- Configurable authentication and messaging backends for private or public hosting
- Server and client mod APIs with lifecycle hooks, persistence hooks, and more for mod developers
- Download the latest release from GitHub Releases.
- Follow the Quick Start guide.
- Review the configuration overview before opening a server to other players.
- Check the troubleshooting guide if startup, networking, or authentication goes wrong.
- Docs site
- Quick Start
- Docker Deployment
- Configuration
- Web Panel
- Authentication
- Client mod verification
- Commands and permissions
- Host console
- Troubleshooting
- Mod API overview
- Server modding
- Client modding
- Companion mod metadata
- API reference
Contributions are welcome. Read CONTRIBUTING.md, CODING_STANDARDS.md, and BUILD_SETUP.md before opening a pull request.
This mod is not officially affiliated with or endorsed by the developers of Schedule I.