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physics: rigid-body visual polish — bodies fall but render swallows them in default scenes
enhancementNew feature or requestNew feature or requestStatus: Open.#181 In havokentity/demont-engine;smoke: wave-2 visual upgrade roadmap (real columns, continuous emission, advection)
enhancementNew feature or requestNew feature or requestStatus: Open.#180 In havokentity/demont-engine;smoke: render as discrete plume columns (Beer-Lambert direct visibility) not just sky-march scattering
enhancementNew feature or requestNew feature or requestStatus: Open.#179 In havokentity/demont-engine;light tree: only 2 of 4 corner lights contribute when r_light_tree=1 (correctness bug, not variance)
bugSomething isn't workingSomething isn't workingStatus: Open.#177 In havokentity/demont-engine;lights: color+intensity+exposure ergonomics + candela/lumen input variants
enhancementNew feature or requestNew feature or requestStatus: Open.#176 In havokentity/demont-engine;- Status: Open.#164 In havokentity/demont-engine;
- Status: Open.#162 In havokentity/demont-engine;
- Status: Open.#161 In havokentity/demont-engine;
- Status: Open.#160 In havokentity/demont-engine;
destruction: voxelize CSG mesh + render as voxels (Phase 1 of voxel destruction roadmap)
enhancementNew feature or requestNew feature or requestStatus: Open.#140 In havokentity/demont-engine;[Roadmap] Voxel destruction physics (depends on #131 physics)
enhancementNew feature or requestNew feature or requestStatus: Open.#139 In havokentity/demont-engine;physics: rigid body (orientation, multi-contact, box stacking) (Phase 2 of physics roadmap #131)
enhancementNew feature or requestNew feature or requestStatus: Open.#138 In havokentity/demont-engine;