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floppyhammer
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Add assertion in Palette::push_render_target
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#349:
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Suppress some compile warnings
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fix(renderer/mtl): resolve permanent deadlock and resource exhaustion
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Add Transform2::scale
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Preserve state when switching between scenes
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Use /utf-8 for MSVC
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Refactor Segment::is_flat to Segment::is_flat_cubic
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Stop degree elevating in process_segment
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Improve stroker performance
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Enable SIMD on Apple platforms
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Fix null pointer crash in SegmentsIter::get_next on empty contours
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Fix stroking artifacts via path simplification
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Add Path2d::transform
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Remove assertion in lerp
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Add shadow strength
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Fix blur composite
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Copy assets during building instead of configuration
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Prevent infinite recursion in Segment::offset
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Minor refactors to shader translator
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Map assets folder automatically in Android demo
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Make some compile definitions public
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Fix Android demo build
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Improve resize flag handling
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