[TLE] Add device intra node barrier#739
Open
Galaxy1458 wants to merge 23 commits into
Open
Conversation
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Summary
This PR adds support for GPU-to-GPU (device-to-device) barriers within a node in the TLE backend, enabling synchronization across multiple GPUs through the FlagCX runtime.
Changes
Python frontend
check_and_handle_device_intra_barrier()to recognize device barriers.distributed_barrier(..., space="device", comm_ptr=...)into thetle.device_intra_barrieroperation.MLIR
Introduce a new operation:
tle.device_intra_barrierfor FlagCxOpThe operation represents an intra-node GPU-to-GPU synchronization barrier with configurable:
arrive,wait,sync)LLVM Lowering
Lower
tle.device_intra_barrierto the corresponding FlagCX runtime APIs:flagcxIntraBarrierArriveSflagcxIntraBarrierWaitSflagcxIntraBarrierSyncSThe runtime function is selected based on the requested barrier type.
Motivation
This PR introduces a dedicated IR representation for intra-node GPU-to-GPU synchronization, instead of representing it as a generic distributed barrier. It also establishes the infrastructure for future multi-GPU synchronization primitives built on the FlagCX runtime.
Example: