Bytecode Extractor / Disassembly#11
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…egers anywhere we deal with the mementry state field. Also using type==Resource::RT_SOUND instead of type==0 in sfxplayer.cpp.
…variable indexing.
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Great job on 8934c32, it makes things much clearer: If you can send it as an individual pull request, I will merge it. With regards to the bytecode analyzer I will merge it when you have something fully functional. For now it looks like it is a work in progress. I woud suggest to use an array to establish a 1to1 mapping instead of the huge switch cases like here: |
use PC_OFFSET and REQUESTED_PC_OFFSET instead of integers for indexing threadsData
- disassemble only bytecode resources.
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This is an initial implementation of a bytecode dumper/disassembler