In config.yml (lines 182-192), the dynamic pricing feature has default settings that do NOT prevent economy farming:
dynamic-pricing:
enabled: true
defaults:
starting-multiplier: 1.0
min-multiplier: 0.5
max-multiplier: 3.0
buy-change: 0.0 # ← Zero change on buy
sell-change: 0.0 # ← Zero change on sell
The critical issue: Both buy-change and sell-change are set to 0.0 by default. This means:
When a player buys items from the shop, the price multiplier does not increase (buy-change: 0.0)
When a player sells items back to the shop, the price multiplier does not decrease (sell-change: 0.0)
Result: Players can buy low and immediately sell high repeatedly with zero consequences — infinite economy farming
In config.yml (lines 182-192), the dynamic pricing feature has default settings that do NOT prevent economy farming:
The critical issue: Both buy-change and sell-change are set to 0.0 by default. This means:
When a player buys items from the shop, the price multiplier does not increase (buy-change: 0.0)
When a player sells items back to the shop, the price multiplier does not decrease (sell-change: 0.0)
Result: Players can buy low and immediately sell high repeatedly with zero consequences — infinite economy farming