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1 change: 1 addition & 0 deletions BinaryDecompiler/include/hlslcc.h
Original file line number Diff line number Diff line change
@@ -1,6 +1,7 @@
#ifndef HLSLCC_H_
#define HLSLCC_H_

#include <string>
#include <vector>
#include <map>

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1 change: 1 addition & 0 deletions D3D_Shaders/Assembler.cpp
Original file line number Diff line number Diff line change
@@ -1,4 +1,5 @@
#include "stdafx.h"
#include <stdexcept>

using namespace std;

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6 changes: 5 additions & 1 deletion HLSLDecompiler/DecompileHLSL.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -3042,6 +3042,9 @@ class Decompiler
else if (!strcmp(statement, "dcl_constantbuffer"))
{
char *strPos = strstr(op1, "cb");
if (!strPos) // sometimes the disassembler puts uppercase
strPos = strstr(op1, "CB");

if (strPos)
{
int bufIndex = 0;
Expand All @@ -3068,7 +3071,8 @@ class Decompiler
// and create the fake cb2 style names as the best we can do.
// Not sure this will work in all cases, because the offsets into the buffer are
// not required to be zero for the first element, but we have no other info here.
if (mCBufferNames.empty())
// There will still always be a single cbuffer in here, since it is made in ParseBufferDefinitions.
if (mCBufferNames.size() <= 1)
{
BufferEntry e;
e.bt = DT_float4;
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