Software developer, game-dev enthusiast, and lifelong builder.
I make tools, plugins, experiments, and occasionally take things apart to understand how they work.
- Building Unity tools and gameplay systems with C#
- Exploring plugins and small utilities that make everyday workflows better
- Learning, experimenting, and adapting to the new AI wave
- More about me and my work: ensapra.com
A reusable Unity object-controller foundation with practical samples.
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Modify and connect Unity Animator Parameters directly from the editor.
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Use Meta Quest controllers as a HOTAS in Elite Dangerous VR.
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A C# utility for keeping speakers and audio playback in sync.
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Turn phone photos of handwritten notes into clean PNGs in Obsidian.
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A work-in-progress PS2 decompilation matched back to C source.
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More experiments are on the repositories page, including borderless-tab, Rope-Physics, and AutoBeat.


