Preserve empty REL section slots dropped by mwld#145
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Some games reserve an empty section slot before .text. mwld drops it during the partial link because nothing lands in it, so the object has .text at index 1 while the original REL has it at 2, and every later section is written one index low. prologSection, epilogSection and unresolvedSection shift with them, which leaves rel info unable to read the REL that rel make just wrote. Fill in match_section_index, which was a stub returning the ELF index with the working version commented out below it, and carry the same mapping through write_rel: sections are now placed at the index they occupy in the original REL, and the slots mwld dropped are written back as empty. The map is only built when it differs from the ELF's own indices, so RELs without a dropped slot take the same path as before. Fixes the 17 RELs in Sonic Heroes (G9SE8P), which now match the originals byte for byte.
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Some games reserve an empty section slot before .text. mwld drops it during the partial link because nothing lands in it, so the object has .text at index 1 while the original REL has it at 2, and every later section is written one index low. prologSection, epilogSection and unresolvedSection shift with them, which leaves rel info unable to read the REL that rel make just wrote.
Fill in match_section_index, which was a stub returning the ELF index with the working version commented out below it, and carry the same mapping through write_rel: sections are now placed at the index they occupy in the original REL, and the slots mwld dropped are written back as empty. The map is only built when it differs from the ELF's own indices, so RELs without a dropped slot take the same path as before.
Fixes the 17 RELs in Sonic Heroes (G9SE8P), which now match the originals byte for byte.
#144