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This was referenced Apr 10, 2026
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Split this PR into four smaller draft PRs by subsystem for easier review:
A few commits from this PR were dropped because upstream already has equivalent (or better) decompilations:
Closing this PR in favor of the split ones. |
Decompile the Poke Floats stage light configuration function (308 bytes). Configures 9 point lights with color, position, and distance attenuation parameters scaled by the stage ground scale factor. Adds grPushOn_LightConfig struct, HSD_LightDesc definitions for grPushOn_803E7B74/803E7B90, and the grPushOn_803E7CCC float array.
Mushroom Kingdom stage init callback. 90.4% match with known HSD_JObjGetTranslation regalloc issue (same as grBigBlueRoute_8020BC68).
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Home-run contest joint callback that flags a special state on the main stage ground when the attacking fighter's collision landed against the sandbag with the expected environment flag.
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Progress
14 matched, 8 failed
Matched
groldkongo.cgrOldKongo_80210650ittincle.cit_802EB6DCgrhomerun.cfn_8021E994mnmainrule.cmn_80230198gm_1601.cgm_80164910itlugia.cit_802D1830ifstatus.cifStatus_802F7034itmatadogas.citMatadogas_UnkMotion1_Animgm_1601.cfn_80162068itoldottosea.cit_802E2470itoldottosea.citOldottosea_UnkMotion7_Physmnmainrule.cmn_80230D18itoldottosea.cit_2725_Logic8_DmgReceiveditzgshell.citZrshell_UnkMotion10_AnimFailed
grPura_80212FC0— best 10.3%)10.3%
ftKb_SpecialN_800F11F0— best ?%gm_801B59AC— best ?%ftCo_800B6208— best ?%fn_8024FD40— best 27.9%gmClassic_801B3A34— best ?%ftKb_SpecialN_800EEC34— best ?%un_803067BC— best ?%What these functions do
gm_1601.c — Character unlock flow — when a player unlocks a new fighter, this records the unlock, flags it for the post-match "new challenger" celebration, and updates the save-file bitmask.
gm_1601.c — Post-match bookkeeping on the Results screen — tallies kill counts from this match into each fighter profile, clamped so a character never registers more than 65,535 KOs against another.
ifstatus.c — Final match result screen dispatch — routes to the appropriate end-of-match HUD sequence based on match mode, outcome, and current stage.
itmatadogas.c — Koffing (Matadogas) Pokemon — animation handler for the gas cloud motion that pauses/resumes effects each tick.
itoldottosea.c — Freezie enemy stage hazard — initializes a spawned Freezie, setting its facing direction, physics flags, and randomly deciding whether to enter a special variant state.
itoldottosea.c — Old Sea Ottos (Octarock-like enemy) — per-frame physics update that kicks its walking velocity, applies deceleration, and triggers a hit state if it strikes something.
itoldottosea.c — Flying Man enemy on Mt. Dedede stage (Old Ottosea) — handles damage taken, transitioning from its walk animation into stagger/knockdown reactions when its HP threshold is exceeded or when it is already in a stunned state.
mnmainrule.c — Main menu rules screen — snapshots the current game rules (mode, time/stock limits, handicap, damage ratio, friendly fire) and grabs the menu joints used to render the rules panel.
itzgshell.c — Zako Generator (Onett stage enemies) — green shell item's airborne animation frame, stops it when it lands without hitting anything or enters a new motion state in the air.
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