Object-Based Screen Swipe Events - #224
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- Update the `event_on_swipe` block definition to accept an `OBJECT_SELECTOR` input, allowing specific objects to register for and receive swipe events. - Update the block generator to compile target meshes as lazy-evaluation arrow function getters, using a static `thisMesh` parameter name to completely eliminate JavaScript compilation syntax errors under shadow or empty block states. - Refactor `onSwipe` and `triggerSwipe` inside `BabylonSceneManager` to resolve and get meshes dynamically using `_resolveTarget` and `_getMesh`. - Update `_workspaces/endless-runner.md` with the new block input configuration mapped to `player_var`. Co-authored-by: brettfxio <105930054+brettfxio@users.noreply.github.com>
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This change refactors the event_on_swipe event block from a global screen-level swipe listener to an object-specific swipe listener, perfectly matching standard Blockly event design and resolving race conditions during asynchronous scene initialization.
PR created automatically by Jules for task 15321287743512529999 started by @brettfxio