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Object-Based Screen Swipe Events - #224

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brettfxio merged 1 commit into
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fix-object-based-swipes-15321287743512529999
Aug 10, 2026
Merged

Object-Based Screen Swipe Events#224
brettfxio merged 1 commit into
mainfrom
fix-object-based-swipes-15321287743512529999

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@brettfxio

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This change refactors the event_on_swipe event block from a global screen-level swipe listener to an object-specific swipe listener, perfectly matching standard Blockly event design and resolving race conditions during asynchronous scene initialization.


PR created automatically by Jules for task 15321287743512529999 started by @brettfxio

- Update the `event_on_swipe` block definition to accept an `OBJECT_SELECTOR` input, allowing specific objects to register for and receive swipe events.
- Update the block generator to compile target meshes as lazy-evaluation arrow function getters, using a static `thisMesh` parameter name to completely eliminate JavaScript compilation syntax errors under shadow or empty block states.
- Refactor `onSwipe` and `triggerSwipe` inside `BabylonSceneManager` to resolve and get meshes dynamically using `_resolveTarget` and `_getMesh`.
- Update `_workspaces/endless-runner.md` with the new block input configuration mapped to `player_var`.

Co-authored-by: brettfxio <105930054+brettfxio@users.noreply.github.com>
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@brettfxio
brettfxio merged commit 5e545f0 into main Aug 10, 2026
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