Add Standalone ZIP Export Feature with Assets Directory - #220
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- Import JSZip via CDN in default layout - Insert 'Download ZIP' button in Settings dropdown menu - Implement downloadZip() in ProjectManager to extract Babylon engine classes, compile workspace blocks, package index.html, game.js, and gather IndexedDB assets into an offline ZIP - Mask nested script tags and escape class search index matches to resolve HTML parsing and self-reference collision issues - Create end-to-end Playwright tests under tests/download_zip.spec.js to assert ZIP structure and asset bundling validity Co-authored-by: brettfxio <105930054+brettfxio@users.noreply.github.com>
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This PR implements the offline workspace/project export as a raw standalone HTML/JS bundle packaged inside a downloadable ZIP file, including all referenced IndexedDB assets.
Key changes:
ProjectManagerdownloadZip method: A new method compiles the workspace Blockly blocks intogame.js, fetches and parses dependencies (CustomLoadingScreen,BabylonSceneManager,UIManager), and builds a lightweightindex.htmlstructure.assets/and resolved via a mock asynchronousAssetManagerthat uses fetch at runtime to map standard asset blocks.tests/download_zip.spec.jsasserting complete ZIP contents, structure, and code formatting, ensuring all tests pass cleanly.PR created automatically by Jules for task 7906368588186771725 started by @brettfxio