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import argparse
import pickle
import random
from pathlib import Path
import numpy as np
import torch
from stable_baselines3 import PPO
from tqdm import tqdm
from rths.env.wrappers import make_vec_env
GAME_CONFIG = {
"pacman": {
"env_id": "ALE/MsPacman-v5",
"default_policy": "games/pacman/ppo_ms_pacman.zip",
"default_output": "games/pacman/data/latent_transitions.pkl",
},
"amidar": {
"env_id": "ALE/Amidar-v5",
"default_policy": "games/amidar/ppo_amidar.zip",
"default_output": "games/amidar/data/latent_transitions.pkl",
},
"qbert": {
"env_id": "ALE/Qbert-v5",
"default_policy": "games/qbert/ppo_qbert.zip",
"default_output": "games/qbert/data/latent_transitions.pkl",
},
}
def parse_args():
parser = argparse.ArgumentParser(
description="Generate latent transition dataset for a game (offline .pkl)."
)
parser.add_argument("--game", required=True, choices=sorted(GAME_CONFIG.keys()))
parser.add_argument("--num-transitions", type=int, default=200000)
parser.add_argument("--n-envs", type=int, default=8)
parser.add_argument("--policy", default=None, help="Override policy .zip path")
parser.add_argument("--output", default=None, help="Override output .pkl path")
parser.add_argument("--seed", type=int, default=42)
parser.add_argument("--noop-prob", type=float, default=0.05)
parser.add_argument("--random-prob", type=float, default=0.05)
parser.add_argument("--noop-action-idx", type=int, default=0)
parser.add_argument(
"--random-actions",
action="store_true",
help="Use random actions as the base policy (still applies noop/random overrides)",
)
parser.add_argument("--device", default="auto")
parser.add_argument("--log-every", type=int, default=10000)
return parser.parse_args()
def _select_device(device_arg: str) -> torch.device:
if device_arg == "auto":
return torch.device("cuda" if torch.cuda.is_available() else "cpu")
return torch.device(device_arg)
def _frame_from_obs(obs: np.ndarray) -> np.ndarray:
# (np.ndarray, [84, 84]) (extract latest grayscale frame from stacked Atari obs)
return obs[0, -1, :, :].astype(np.uint8, copy=True)
def main():
args = parse_args()
cfg = GAME_CONFIG[args.game]
random.seed(args.seed)
np.random.seed(args.seed)
torch.manual_seed(args.seed)
if args.noop_prob < 0.0 or args.random_prob < 0.0:
raise ValueError("--noop-prob and --random-prob must be non-negative")
if args.noop_prob + args.random_prob > 1.0:
raise ValueError("--noop-prob + --random-prob must be <= 1.0")
noop_prob_effective = 0.0 if args.game == "pacman" else args.noop_prob
if args.game == "pacman" and args.noop_prob > 0.0:
print(
"Note: Pac-Man encoder data forces --noop-prob to 0 (NOOP is not sampled); "
"policy NOOP steps are labeled with the last non-NOOP action per env."
)
env_id = cfg["env_id"]
output_path = Path(args.output or cfg["default_output"]).resolve()
output_path.parent.mkdir(parents=True, exist_ok=True)
device = _select_device(args.device)
print(f"Using device: {device}")
print(f"Game: {args.game} | Env: {env_id}")
print(f"Target transitions: {args.num_transitions}")
print(f"Parallel envs: {args.n_envs}")
print(
f"Action mixing: noop={noop_prob_effective:.2%}, random={args.random_prob:.2%}, "
f"base={1.0 - (noop_prob_effective + args.random_prob):.2%}"
)
env = make_vec_env(env_id, args.n_envs, args.seed)
num_actions = env.action_space.n
model = None
if not args.random_actions:
policy_path = Path(args.policy or cfg["default_policy"]).resolve()
if not policy_path.is_file():
raise FileNotFoundError(f"Policy file not found: {policy_path}")
model = PPO.load(str(policy_path), env=env, device=device)
print(f"Collecting with PPO policy: {policy_path}")
print("PPO action sampling: stochastic (deterministic=False) for dataset diversity")
else:
print("Collecting with random actions")
states = np.empty((args.num_transitions, 84, 84), dtype=np.uint8) # (np.ndarray, [N,84,84]) (store state_t)
next_states = np.empty((args.num_transitions, 84, 84), dtype=np.uint8) # (np.ndarray, [N,84,84]) (store state_t+1)
actions = np.empty((args.num_transitions,), dtype=np.int64) # (np.ndarray, [N]) (store action_t)
rewards = np.empty((args.num_transitions,), dtype=np.float32) # (np.ndarray, [N]) (store reward_t)
obs = env.reset()
collected = 0
env_steps = 0
noop_count = 0
random_count = 0
policy_count = 0
last_non_noop = (
np.full(args.n_envs, args.noop_action_idx, dtype=np.int64)
if args.game == "pacman"
else None
)
with tqdm(total=args.num_transitions, desc="Collecting", unit="transitions", dynamic_ncols=True) as pbar:
try:
while collected < args.num_transitions:
n_envs = obs.shape[0]
if model is not None and not args.random_actions:
base_actions, _ = model.predict(obs, deterministic=False)
base_actions = np.asarray(base_actions, dtype=np.int64) # (np.ndarray, [n_envs]) (policy actions)
else:
base_actions = np.random.randint(0, num_actions, size=n_envs, dtype=np.int64) # (np.ndarray, [n_envs]) (random base actions)
roll = np.random.random(size=n_envs) # (np.ndarray, [n_envs]) (mixture source sampling)
noop_mask = roll < noop_prob_effective
random_mask = (roll >= noop_prob_effective) & (
roll < (noop_prob_effective + args.random_prob)
)
base_mask = ~(noop_mask | random_mask)
final_actions = base_actions.copy() # (np.ndarray, [n_envs]) (actions sent to vec env)
if np.any(random_mask):
final_actions[random_mask] = np.random.randint(
0, num_actions, size=int(np.sum(random_mask)), dtype=np.int64
)
if np.any(noop_mask):
final_actions[noop_mask] = int(args.noop_action_idx)
noop_count += int(np.sum(noop_mask))
if model is not None and not args.random_actions:
policy_count += int(np.sum(base_mask))
random_count += int(np.sum(random_mask))
else:
random_count += int(np.sum(base_mask) + np.sum(random_mask))
next_obs, step_rewards, dones, _ = env.step(final_actions)
env_steps += n_envs
valid_idx = np.where(~dones.astype(bool))[0]
remaining = args.num_transitions - collected
take = min(len(valid_idx), remaining)
if take > 0:
idx = valid_idx[:take]
states[collected : collected + take] = obs[idx, -1, :, :].astype(np.uint8, copy=False)
next_states[collected : collected + take] = next_obs[idx, -1, :, :].astype(np.uint8, copy=False)
if args.game == "pacman":
stored_actions = final_actions[idx].astype(np.int64, copy=True)
noop_i = int(args.noop_action_idx)
for row, e in enumerate(idx):
if stored_actions[row] == noop_i:
stored_actions[row] = last_non_noop[e]
actions[collected : collected + take] = stored_actions
else:
actions[collected : collected + take] = final_actions[idx]
rewards[collected : collected + take] = step_rewards[idx].astype(np.float32, copy=False)
collected += take
pbar.update(take)
# Keep postfix counters live; exact modulo checks can be skipped with batched collection.
if collected:
pbar.set_postfix(
policy=policy_count,
random=random_count,
noop=noop_count,
refresh=False,
)
if args.game == "pacman" and last_non_noop is not None:
noop_i = int(args.noop_action_idx)
for e in range(n_envs):
if int(final_actions[e]) != noop_i:
last_non_noop[e] = int(final_actions[e])
done_mask = dones.astype(bool)
if done_mask.any():
last_non_noop[done_mask] = noop_i
obs = next_obs
finally:
env.close()
payload = {
"game": args.game,
"env_id": env_id,
"seed": args.seed,
"num_actions": int(num_actions),
"num_transitions": int(collected),
"states": states,
"next_states": next_states,
"actions": actions,
"rewards": rewards,
"noop_prob": float(noop_prob_effective),
"random_prob": float(args.random_prob),
"noop_action_idx": int(args.noop_action_idx),
}
with output_path.open("wb") as f:
pickle.dump(payload, f, protocol=pickle.HIGHEST_PROTOCOL)
print(f"Saved dataset to {output_path}")
print(f"Transitions: {collected} | Environment steps: {env_steps}")
print(f"Action source counts: policy={policy_count}, random={random_count}, noop={noop_count}")
if __name__ == "__main__":
main()