Skip to content

Multiblocks break #69

Description

@Raven2911b

I discovered that the multiblock machines will break if there is any fluid placed next to them (water, oxygen, hyrdogen, rocket fuel, perhaps others).

At first it appeared that the arlib:block_structure_block seems to be updated somehow when it comes in contact with any of these fluids. But I tested this on the Astrobody Data Processor with all different fluids and found that the minecraft: stone_slab also reacts to this.

The issue appears to be in EntityMultiblockMaster.scanStructure(), which revalidates the structure on any blockstate change. This causes canCompleteStructure() to fail even though the block type is unchanged.

If you have any questions, le me know and I can try to help

Activity

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions