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feat: AI Romance Dialogue — LLM-generated companion conversations
backendBackend servicesBackend servicesgame-designGame design and mechanicsGame design and mechanicsStatus: Open.#99 In decarvalhoe/umbra-platform;feat: Affinity System — Companion romance score (0-100) with dungeon events
backendBackend servicesBackend servicesgame-designGame design and mechanicsGame design and mechanicsStatus: Open.#98 In decarvalhoe/umbra-platform;[#10] Performance optimization: CDN, caching, query optimization, load testing
backendBackend servicesBackend servicesdevopsCI/CD and infrastructureCI/CD and infrastructureStatus: Open.#87 In decarvalhoe/umbra-platform;[#10] Production CI/CD pipeline with staging, canary, and auto-rollback
devopsCI/CD and infrastructureCI/CD and infrastructureStatus: Open.#86 In decarvalhoe/umbra-platform;[#10] Admin panel and live-ops dashboard
backendBackend servicesBackend servicesdevopsCI/CD and infrastructureCI/CD and infrastructureStatus: Open.#85 In decarvalhoe/umbra-platform;[#10] Security hardening: rate limiting, auth validation, input sanitization
backendBackend servicesBackend servicessecuritySecurity concernSecurity concernStatus: Open.#84 In decarvalhoe/umbra-platform;[#10] Analytics and telemetry pipeline
backendBackend servicesBackend servicesdevopsCI/CD and infrastructureCI/CD and infrastructureStatus: Open.#83 In decarvalhoe/umbra-platform;[#10] Mobile touch controls + Capacitor app store setup
devopsCI/CD and infrastructureCI/CD and infrastructurefrontendClient / Phaser / ReactClient / Phaser / ReactStatus: Open.#82 In decarvalhoe/umbra-platform;feat: Shadow Vigil — Idle/offline companion progression
backendBackend servicesBackend servicesgame-designGame design and mechanicsGame design and mechanicsStatus: Open.#78 In decarvalhoe/umbra-platform;Phase 4 — Beta & Launch (16 weeks): open beta, mobile, live-ops
devopsCI/CD and infrastructureCI/CD and infrastructureroadmapRoadmap phase milestoneRoadmap phase milestoneStatus: Open.#10 In decarvalhoe/umbra-platform;Phase 3 — Closed Alpha (24 weeks): full content, clans, Battle Pass S1
game-designGame design and mechanicsGame design and mechanicsroadmapRoadmap phase milestoneRoadmap phase milestoneStatus: Open.#9 In decarvalhoe/umbra-platform;Phase 2 — Vertical Slice (12 weeks): playable combat loop with AI generation
ai-directorAI Director serviceAI Director servicefrontendClient / Phaser / ReactClient / Phaser / Reactgame-designGame design and mechanicsGame design and mechanicsroadmapRoadmap phase milestoneRoadmap phase milestoneStatus: Open.#8 In decarvalhoe/umbra-platform;