This is a simple demo project that demonstrates how to use the UnityTextureReaderD3D package to access and read pixel data from Direct3D11 and Direct3D12 textures in Unity.
- Clone this repository to your local machine:
git clone https://github.com/cj-mills/UnityTextureReaderD3D_Demo.git-
Open the project in Unity.
-
Explore the sample scene and
TestPixelReadback.csscript to learn how to use theUnityTextureReaderD3Dpackage to read pixel data from Direct3D11 and Direct3D12 textures.
This project is licensed under the MIT License - see the LICENSE file for details.