feat(rage-graphics-rdr3): add frame capture for NUI #3762
+1,048
−0
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Goal of this PR
Allow to use the
x-cfx-game-viewin RedM sharing d3d12 & vulkan backbuffers with NUI. Already tested withscreenshot-basic:How is this PR achieving the goal
Implementing a dual-backend frame capture system that intercepts the game's rendered frames and makes them available to the NUI layer through a shared texture.
For the D3D12 backend, the implementation captures the backbuffer directly using D3D12 copy commands and transfers it to a D3D11 shared texture. The captured frame is exposed via a shared handle that NUI can consume through the
CfxGameRenderHandleshared data structure.The Vulkan backend required a more sophisticated approach. The solution hooks
vkQueuePresentKHRto intercept frames after presentation, then implements a multi-stage async pipeline: swapchain image -> intermediate GPU image -> staging buffer -> D3D11 shared texture -> NUI.This PR applies to the following area(s)
RedM
Successfully tested on
Game builds: 1491
Platforms: Windows
Checklist