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Consolidate potion config by potion type instead of separate dose entries. Withdraw higher-dose potions first and drink lower-dose potions first. Add optional potion drinking at configured run energy some other stuff should be better
Consolidate potion config by potion type instead of separate dose entries. Withdraw higher-dose potions first and drink lower-dose potions first. Add optional potion drinking at configured run energy some other stuff should be better
…ne check - Replace Rs2GroundItem (deprecated since 2.1.0, forRemoval=true) with Rs2TileItemCache/Rs2TileItemQuery for loot and potion pickup checks - Add isInCombatArea() helper using WorldArea.contains() and use it consistently in determineState() instead of the looser radius check, fixing the "Outside combat zone" walk loop - Restore priority attack on the Nagua currently targeting the player in handleFighting() - Extract getEffectiveTargetPotions() to cap target potions based on free inventory space, used in both determineState() and handlePreparation() - Reserve half of free slots for vials during preparation instead of using all free slots - Re-add antiban action-cooldown and micro-break gating in the main loop - Restore original West/East combat area bounds
Fix combat zone detection loop and replace deprecated Rs2GroundItem
Refactor potion configuration and improve clarity in descriptions
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Merge development into main
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Release PR to merge development into main.