feat(quests): add productivity quests, streaks, duplicate & group legendary achievements with passive items - #317
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…endary achievements with passive items - Add productivity streaks tracking daily coding activity with grace periods and Red Chain sprite - Add 8 daily quests scaling up to 500M tokens and 7 weekly quests scaling up to 3.5B tokens with automatic resets - Add 31 lifetime achievements including: - Duplicate Legendary achievement unlocking Azure Flute - Canonical legendary group achievements (Birds, Kanto Duo, Beasts, Tower Duo, Titans, Eon Duo, Weather Trio, Lake Guardians, Creation Trio, Swords of Justice, Forces of Nature, Tao Duo) - Add 13 passive legendary items with unique mechanics, official PokéAPI sprites, and atmospheric in-game descriptions: - Azure Flute, Silver Wing, Old Sea Map, Clear Bell, Rainbow Wing, Magma Stone, Soul Dew, Jade Orb, Gracidea, Griseous Orb, Liberty Pass, Reveal Glass, DNA Splicers - Document all shop items, consumable mechanics, and legendary artifacts in README - Separate completed and validated quests and achievements into a dedicated lower list - Add rarity-colored border frames to captured Pokémon rows and Pokédex grid cells - Add batch claim buttons for quests and achievements tabs - Support full localization across 7 languages
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…s catch boosts - Add type metadata and full species mapping for all 18 types across Gen 1-5 species (chattymin#1..649) - Add 18 Type Gym Badge achievements rewarded upon catching all species of that type - Add 18 Gym Badge passive items with official PokéAPI badge sprites (Kanto/Johto badges, Valerie's Fairy Badge, Piers' Dark Badge) - Implement cumulative +20% speed bonus (appearance rate and growth threshold) for species weak to owned badges - Support badge- prefix dynamic sprite downloading and caching in SpriteStore - Add full localization across all 7 supported languages - Add unit tests covering badge achievements, dual-type weakness calculations, and cumulative speed stacking - Document Type Gym Badges in README
…ed eggs - Add 10 canonical evolution stones to ItemKind with mapped PokemonType - Award stones from starter trio achievements and milestone quests - Allow active use from Bag to replace companion with a type-guaranteed egg - Add multi-stage confirmation flow in BagView with shiny companion safeguard - Display type-colored guarantee badge during egg incubation in CompanionView - Support type-filtered egg rolling and hatching with strict verification
…tarter rewards - Add Rarity.starter case and handle it across model, views, and localization - Expose CompanionStore.eggHatchThreshold and add setEggUsageForTesting helper - Update QuestsTests to use setEggUsageForTesting instead of private property mutations - Set stone achievements to grant only the stone without tokens or candies - Set Starter Master achievement to award 500M tokens and 5 Rare Candies
…ne rewards to starters
…ing progress and using LazyVStack
…h subtle green tint
…nies, and productivity
…ame badge and trophy pill
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Summary
This PR introduces an engaging productivity quest and achievement system tailored for developers:
red-chain).<img ...>).Type of change
UI changes
Checklist
swift buildandswift testpass locally