fix(timeline): unify and clamp cross-platform wheel zoom#866
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The three timeline wheel handlers each used an unbounded linear factor (1 + -deltaY*0.001), which zoomed in large jumps on Windows mice, could go <=0 on fast scrolls, and drifted (in-then-out did not return to the same zoom). Extract one wheelZoomFactor() helper (clamped, exponential) in ViewportUtils and share it across the main, minimap and metric-strip handlers.
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📝 PR Overview
Makes timeline mouse-wheel zoom consistent across platforms and input devices. Follow-up to the #863 investigation, where Windows wheel zoom felt jumpy compared with macOS.
🛠️ Changes made
wheelZoomFactor()helper inViewportUtils— clamped per-event delta (so a Windows mouse notch and a macOS trackpad map to the same bounded step) and an exponential factor (always > 0; zoom-in then zoom-out is reciprocal, so no drift).1 + -deltaY * 0.001formula in all three wheel handlers (main flame chart, minimap, metric strip) with the shared helper.This also fixes two latent defects in the old linear formula: a large single delta could produce a
<= 0zoom factor, and repeated in/out scrolling drifted away from the starting zoom.🧩 Type of change (check all applicable)
🔗 Related Issues
related #863
✅ Tests added?
ViewportUtils.test.ts(helper math: direction, positivity, symmetry, clamp, deltaMode, sensitivity) andTimelineInteractionHandler.test.ts(wheel/mouse wiring).📚 Docs updated?