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Tauri v2 puts bundle resources beside the exe, not under resources\, so installed builds never found the DLL; with the override ignored in releases (#912) the game launched without the hook. Look beside the exe first, then resources\ for older installs. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
An installed DoD Studio loads its own hook DLL into the game again
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Release note: none
Release of DoD Studio v0.2.0:
devintomain, as a merge commit. Merging it runsrelease_stable.yml, which publishesv0.2.0with notes built from every merged PR'sRelease note:line since v0.1.4, led by.github/release_notes/0.2.0.md.Checked in experimental builds before this:
0.2.0-5: the rename to DoD Studio and the Start-menu shortcut when updating from DoD Tools Studio v0.1.4 (The app's Windows name is DoD Studio, identifier com.dodstudio.app (#258) #766, Updating from DoD Tools Studio puts DoD Studio in the Start menu and removes the old folder (part of #258) #892).
0.2.0-6 / -7 / -8: fresh-install defaults and the Clean clips profile (Better defaults for a new install: 5 s around each clip, 120 fps capture, Match POV on, a Clean clips profile, renders at each take's own frame rate #898, Setup helps pick FFmpeg and a dod copy for movies, Launch Game for everyone, a cleaner Clean clips (0.2.0 polish) #912), Setup's FFmpeg and Half-Life pages (Setup helps pick FFmpeg and a dod copy for movies, Launch Game for everyone, a cleaner Clean clips (0.2.0 polish) #912, Picking the wrong program as FFmpeg no longer starts it #913), Launch Game in every build, the hook DLL override only in local builds.
In game, PRE and POST: the
ds_console names (In-game commands get shorter names grouped by what they change: ds_hud_hide_scoreboard and so on (#555) #719), the objective scale (Objective flags and timer can be drawn bigger for high-resolution captures: ds_hud_objectives scale (#891) #895), the spectator-text settings (Hide the spectator mode label, Press DUCK, centre text and two overview icons (part of #677) #714).0.2.0-9: the bundled hook DLL loads in an installed build (An installed DoD Studio loads its own hook DLL into the game again #916), checked with Launch Game and
ds_debug_statuson POST.The first release PR (#914) merged, but its stable run was cancelled before publishing when 0.2.0-8 turned out to inject no hook DLL; no v0.2.0 release or tag was made. This PR brings #916 to
mainand runs the release again. Nothing else has merged intodevsince 0.2.0-9.🤖 Generated with Claude Code