Move action controls to control panel - #177
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- Created a new `ActionControlPanel` component in `GameControlPanel.kt` to display instructions and cancel buttons for special modes. - Removed the board-level overlays for "Remove Pillar" and "Wet Outdoors" in `MainActivity.kt`. - Updated `GameControlPanel` to conditionally render the action panel, replacing the standard stall selector when a special mode is active. - Ensured UI elements in the action panel scale correctly with the screen size. Co-authored-by: candour <4670475+candour@users.noreply.github.com>
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📝 WalkthroughWalkthroughMainActivity removes inline "remove pillar" and "outdoor puddle" mode UI overlays and delegates rendering to GameControlPanel through new mode activation flags and exit callbacks. GameControlPanel gains a new ActionControlPanel composable that conditionally renders mode-specific instructions and a cancel button. ChangesMode-specific UI Refactoring
Estimated code review effort🎯 2 (Simple) | ⏱️ ~12 minutes Possibly related PRs
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📒 Files selected for processing (2)
app/src/main/java/com/messark/hawker/MainActivity.ktapp/src/main/java/com/messark/hawker/ui/components/GameControlPanel.kt
This change moves the user interface for 'Remove Pillar' and 'Wet Outdoors' (outdoor puddles) actions from an overlay on the game board to a dedicated state in the right-hand control panel. When these modes are active, the control panel content is replaced with instructions and a 'Cancel' button, providing a cleaner play board and a more integrated control experience.
PR created automatically by Jules for task 16881919976136900652 started by @candour
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