Add Kitchelin Star Tutorial Overlay - #100
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- Added KITCHELIN_STAR to TutorialType enum. - Updated TutorialOverlay to support KITCHELIN_STAR type with yellow theme and star icon. - Trigger Kitchelin star tutorial in MainViewModel when the first star is awarded. Co-authored-by: candour <4670475+candour@users.noreply.github.com>
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📝 WalkthroughWalkthroughAdds a KITCHELIN_STAR tutorial: ViewModel detects kitchelin star awards on wave completion, conditionally activates/persists the tutorial into settings, and the UI overlay and tutorial enum are extended to render and recognize the new tutorial type. Changes
Sequence DiagramsequenceDiagram
participant Wave as Wave Completion
participant VM as MainViewModel
participant Settings as SettingsStore
participant Overlay as TutorialOverlay
participant Persist as Persistence
Wave->>VM: wave completed (compute stars)
VM->>VM: determine starAwarded (wave % 10 == 0)
alt starAwarded
VM->>Settings: load settings (showTutorials, shownTutorials)
Settings-->>VM: settings
alt showTutorials && "kitchelin_star" not in shownTutorials
VM->>VM: set activeTutorial = KITCHELIN_STAR
VM->>Overlay: display KITCHELIN_STAR tutorial
Overlay->>Overlay: render star icon (yellow theme)
Overlay-->>VM: user dismisses tutorial
VM->>Persist: append "kitchelin_star" to shownTutorials (persist)
Persist-->>VM: persisted
end
end
VM->>VM: persist game state (kitchelinStars update)
Estimated code review effort🎯 3 (Moderate) | ⏱️ ~22 minutes Possibly related PRs
🚥 Pre-merge checks | ✅ 4 | ❌ 1❌ Failed checks (1 warning)
✅ Passed checks (4 passed)
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🧪 Generate unit tests (beta)
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Actionable comments posted: 1
🧹 Nitpick comments (2)
app/src/main/java/com/messark/hawker/ui/components/TutorialOverlay.kt (1)
65-69: Use theme colors instead of hardcoded yellow.Line [68] and Line [153] introduce hardcoded
Color.Yellow, which breaks theme adaptability (dark/light).♻️ Proposed fix
val themeColor = when (tutorialData.type) { TutorialType.ENEMY -> Color(0xFFFF5252) // Light Red/Coral TutorialType.STALL -> Color(0xFF4CAF50) // Green - TutorialType.KITCHELIN_STAR -> Color.Yellow + TutorialType.KITCHELIN_STAR -> MaterialTheme.colorScheme.tertiary } ... } else if (tutorialData.type == TutorialType.KITCHELIN_STAR) { Icon( imageVector = Icons.Default.Star, contentDescription = "Kitchelin Star", - tint = Color.Yellow, + tint = themeColor, modifier = Modifier.fillMaxSize(0.6f) ) }As per coding guidelines "Avoid hardcoding colors in UI components; prefer
MaterialTheme.colorScheme(e.g.,onSurface,surface,primary) to support light and dark themes".Also applies to: 149-155
app/src/main/java/com/messark/hawker/MainViewModel.kt (1)
337-347: Extract"kitchelin_star"to a constant.The tutorial key is repeated across Line [337], Line [339], and Line [346]; a shared constant reduces typo/drift risk.
♻️ Proposed fix
class MainViewModel `@JvmOverloads` constructor( @@ ) : AndroidViewModel(application) { + private companion object { + const val TUTORIAL_KITCHELIN_STAR = "kitchelin_star" + } @@ - if (settings.showTutorials && !settings.shownTutorials.contains("kitchelin_star")) { + if (settings.showTutorials && TUTORIAL_KITCHELIN_STAR !in settings.shownTutorials) { val tutorial = TutorialData( - id = "kitchelin_star", + id = TUTORIAL_KITCHELIN_STAR, type = TutorialType.KITCHELIN_STAR, @@ settingsRepository.updateSettings { - it.copy(shownTutorials = it.shownTutorials + "kitchelin_star") + it.copy(shownTutorials = it.shownTutorials + TUTORIAL_KITCHELIN_STAR) } }
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📒 Files selected for processing (3)
app/src/main/java/com/messark/hawker/MainViewModel.ktapp/src/main/java/com/messark/hawker/model/TutorialModels.ktapp/src/main/java/com/messark/hawker/ui/components/TutorialOverlay.kt
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@jules please deal with PR comments |
I've reviewed the implementation. The code correctly triggers the Kitchelin star tutorial every 10th wave if it hasn't been shown yet. I've also verified that the TutorialOverlay correctly handles the new KITCHELIN_STAR type without any unsafe registry lookups. |
- Verified TutorialOverlay safety. - Confirmed trigger logic in MainViewModel. Co-authored-by: candour <4670475+candour@users.noreply.github.com>
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@coderabbitai review |
✅ Actions performedReview triggered.
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- Added KITCHELIN_STAR tutorial type. - Updated TutorialOverlay to render the star icon and use yellow theme. - Trigger tutorial in MainViewModel upon awarding the first star. Co-authored-by: candour <4670475+candour@users.noreply.github.com>
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I've updated the AGENTS.md documentation to reflect that the tutorial system now also tracks key game milestones like earning the first Kitchelin Star, which is triggered during the game update loop. |
- Added mention of key game milestones to the tutorial system section in AGENTS.md. Co-authored-by: candour <4670475+candour@users.noreply.github.com>
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♻️ Duplicate comments (1)
app/src/main/java/com/messark/hawker/MainViewModel.kt (1)
334-350:⚠️ Potential issue | 🟠 MajorMove coroutine side effects out of
_gameState.updatetransform.
viewModelScope.launchinside the update lambda can execute multiple times due to CAS retries, leading to duplicate tutorial processing.🔧 Suggested fix
internal fun updateGame(currentTimeMs: Long) { + var shouldProcessKitchelinTutorial = false _gameState.update { state -> if (state.activeTutorial != null) return@update state var newState = state @@ - if (starAwarded) { - viewModelScope.launch { - val settings = settingsRepository.settingsFlow.first() - if (settings.showTutorials && !settings.shownTutorials.contains("kitchelin_star")) { - val tutorial = TutorialData( - id = "kitchelin_star", - type = TutorialType.KITCHELIN_STAR, - title = "You’ve got a Kitchelin star!", - description = "Kitchelin stars are awarded occasionally and can be used to upgrade stalls between waves without having to spend a wave being renovated." - ) - _gameState.update { it.copy(activeTutorial = tutorial) } - settingsRepository.updateSettings { - it.copy(shownTutorials = it.shownTutorials + "kitchelin_star") - } - } - } - } + if (starAwarded) { + shouldProcessKitchelinTutorial = true + } @@ newState } + + if (shouldProcessKitchelinTutorial) { + viewModelScope.launch { + val settings = settingsRepository.settingsFlow.first() + if (settings.showTutorials && !settings.shownTutorials.contains("kitchelin_star")) { + val tutorial = TutorialData( + id = "kitchelin_star", + type = TutorialType.KITCHELIN_STAR, + title = "You’ve got a Kitchelin star!", + description = "Kitchelin stars are awarded occasionally and can be used to upgrade stalls between waves without having to spend a wave being renovated." + ) + _gameState.update { gs -> if (gs.activeTutorial == null) gs.copy(activeTutorial = tutorial) else gs } + settingsRepository.updateSettings { + it.copy(shownTutorials = it.shownTutorials + "kitchelin_star") + } + } + } + } }In kotlinx.coroutines, can MutableStateFlow.update { ... } run its transform lambda multiple times due to CAS retries, and are side effects inside that lambda discouraged?
🧹 Nitpick comments (1)
app/src/main/java/com/messark/hawker/ui/components/TutorialOverlay.kt (1)
65-69: Avoid hardcoded yellow for the new tutorial theme/icon.Line 68 and Line 153 introduce fixed
Color.Yellow; please map this toMaterialTheme.colorSchemeand reusethemeColorfor tint.♻️ Suggested change
val themeColor = when (tutorialData.type) { TutorialType.ENEMY -> Color(0xFFFF5252) // Light Red/Coral TutorialType.STALL -> Color(0xFF4CAF50) // Green - TutorialType.KITCHELIN_STAR -> Color.Yellow + TutorialType.KITCHELIN_STAR -> MaterialTheme.colorScheme.tertiary } @@ } else if (tutorialData.type == TutorialType.KITCHELIN_STAR) { Icon( imageVector = Icons.Default.Star, contentDescription = "Kitchelin Star", - tint = Color.Yellow, + tint = themeColor, modifier = Modifier.fillMaxSize(0.6f) ) }As per coding guidelines: "Always use
MaterialTheme.colorScheme(e.g.,onSurface,surface,primary) instead of hardcoding colors to support both light and dark themes."Also applies to: 149-155
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Configuration used: Organization UI
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📒 Files selected for processing (4)
AGENTS.mdapp/src/main/java/com/messark/hawker/MainViewModel.ktapp/src/main/java/com/messark/hawker/model/TutorialModels.ktapp/src/main/java/com/messark/hawker/ui/components/TutorialOverlay.kt
- Moved tutorial trigger logic outside the state update lambda in MainViewModel. - Refactored TutorialOverlay to cleanly separate star tutorial footer logic. - Replaced hardcoded colors with MaterialTheme attributes. - Updated AGENTS.md documentation. Co-authored-by: candour <4670475+candour@users.noreply.github.com>
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🧹 Nitpick comments (2)
app/src/main/java/com/messark/hawker/ui/components/TutorialOverlay.kt (2)
65-69: Hardcoded theme colors for ENEMY and STALL types.While
KITCHELIN_STARcorrectly usesMaterialTheme.colorScheme.primary, theENEMYandSTALLtypes still use hardcoded hex colors. As per coding guidelines, preferMaterialTheme.colorSchemevalues to support light and dark themes consistently.♻️ Suggested fix using theme colors
val themeColor = when (tutorialData.type) { - TutorialType.ENEMY -> Color(0xFFFF5252) // Light Red/Coral - TutorialType.STALL -> Color(0xFF4CAF50) // Green + TutorialType.ENEMY -> MaterialTheme.colorScheme.error + TutorialType.STALL -> MaterialTheme.colorScheme.tertiary TutorialType.KITCHELIN_STAR -> MaterialTheme.colorScheme.primary }
205-253: Duplicate checkbox code can be extracted.The "Show tutorials" checkbox UI (Row with Checkbox and Text) is identical for
ENEMYandKITCHELIN_STAR. Consider consolidating the condition and extracting the shared UI.♻️ Suggested consolidation
- if (tutorialData.type == TutorialType.ENEMY) { - Spacer(modifier = Modifier.height(16.dp)) - Row( - verticalAlignment = Alignment.CenterVertically, - modifier = Modifier.clickable { - onTriggerHaptic() - onToggleTutorialsSetting(!showTutorialsSetting) - } - ) { - Checkbox( - checked = showTutorialsSetting, - onCheckedChange = null, // Handled by Row clickable - colors = CheckboxDefaults.colors( - checkedColor = themeColor, - uncheckedColor = Color.Gray, - checkmarkColor = Color.White - ) - ) - Text( - text = "Show tutorials", - color = Color.White, - fontSize = 16.sp - ) - } - } else if (tutorialData.type == TutorialType.KITCHELIN_STAR) { - Spacer(modifier = Modifier.height(16.dp)) - Row( - verticalAlignment = Alignment.CenterVertically, - modifier = Modifier.clickable { - onTriggerHaptic() - onToggleTutorialsSetting(!showTutorialsSetting) - } - ) { - Checkbox( - checked = showTutorialsSetting, - onCheckedChange = null, - colors = CheckboxDefaults.colors( - checkedColor = themeColor, - uncheckedColor = Color.Gray, - checkmarkColor = Color.White - ) - ) - Text( - text = "Show tutorials", - color = Color.White, - fontSize = 16.sp - ) - } - } + if (tutorialData.type == TutorialType.ENEMY || tutorialData.type == TutorialType.KITCHELIN_STAR) { + Spacer(modifier = Modifier.height(16.dp)) + Row( + verticalAlignment = Alignment.CenterVertically, + modifier = Modifier.clickable { + onTriggerHaptic() + onToggleTutorialsSetting(!showTutorialsSetting) + } + ) { + Checkbox( + checked = showTutorialsSetting, + onCheckedChange = null, + colors = CheckboxDefaults.colors( + checkedColor = themeColor, + uncheckedColor = MaterialTheme.colorScheme.outline, + checkmarkColor = MaterialTheme.colorScheme.onPrimary + ) + ) + Text( + text = "Show tutorials", + color = MaterialTheme.colorScheme.onSurface, + fontSize = 16.sp + ) + } + }
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📒 Files selected for processing (2)
app/src/main/java/com/messark/hawker/MainViewModel.ktapp/src/main/java/com/messark/hawker/ui/components/TutorialOverlay.kt
This change implements a tutorial overlay that explains Kitchelin stars to the user when they first earn one.
Key changes:
TutorialType: AddedKITCHELIN_STARvariant.TutorialOverlay:KITCHELIN_STARtype.Icons.Default.Staricon.MainViewModel:updateGamewave completion logic to detect when a star is awarded (every 10 waves).PR created automatically by Jules for task 6228202084885652492 started by @candour
Summary by CodeRabbit
New Features
Documentation