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Pull requests list

Make 1-to-1 Relationship clearer in docs
#24116 opened May 4, 2026 by amtep Contributor Loading…
Add more reflection tests for Handle A-Assets Load files from disk to use for things like images, models, and sounds A-Reflection Runtime information about types C-Testing A change that impacts how we test Bevy or how users test their apps D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24115 opened May 4, 2026 by greeble-dev Contributor Loading…
Automatic cleanup of one-shot systems A-ECS Entities, components, systems, and events C-Performance A change motivated by improving speed, memory usage or compile times D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24114 opened May 4, 2026 by ItsDoot Contributor Loading…
Run prepass_build_indirect_parameters if there is any prepass A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24113 opened May 4, 2026 by beicause Member Loading… 0.19
Make the Tracy layer optional, even when compiled with feature = "tracing-tracy" A-Diagnostics Logging, crash handling, error reporting and performance analysis C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24109 opened May 3, 2026 by nfagerlund Contributor Loading…
Entity ranges A-ECS Entities, components, systems, and events D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Needs-SME This type of work requires an SME to approve it.
#24102 opened May 3, 2026 by Trashtalk217 Contributor Loading…
Store view environment map rotation in LightProbesUniform and remove EnvironmentMapUniform A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24095 opened May 3, 2026 by beicause Member Loading… 0.19
Feathers scrollbar and list view. A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Release-Note Work that should be called out in the blog due to impact S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#24092 opened May 3, 2026 by viridia Contributor Draft 0.20
Fix transform gizmo drag using stale camera / transform state A-Dev-Tools Tools used to debug Bevy applications. C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#24091 opened May 3, 2026 by mufeng1991 Loading…
Add OpenType font variations A-Text Rendering and layout for characters C-Feature A new feature, making something new possible S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#24088 opened May 2, 2026 by chronicl Contributor Loading…
SystemId scene templating A-ECS Entities, components, systems, and events A-Scenes Composing and serializing ECS objects C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24087 opened May 2, 2026 by ItsDoot Contributor Loading…
Change bevy_pbr::morph shader functions to use descriptor index A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Shaders This code uses GPU shader languages D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24085 opened May 2, 2026 by komadori Contributor Loading…
Add headless spinbox A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible S-Needs-Design This issue requires design work to think about how it would best be accomplished X-Contentious There are nontrivial implications that should be thought through
#24080 opened May 2, 2026 by agluszak Contributor Draft
Refactor number input foundation A-UI Graphical user interfaces, styles, layouts, and widgets C-Code-Quality A section of code that is hard to understand or change M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Design This issue requires design work to think about how it would best be accomplished X-Contentious There are nontrivial implications that should be thought through
#24079 opened May 2, 2026 by agluszak Contributor Draft
Track the dirty status of individual elements in AtomicSparseBufferVec. A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24078 opened May 2, 2026 by pcwalton Contributor Loading…
Store resources on sparse sets A-ECS Entities, components, systems, and events C-Performance A change motivated by improving speed, memory usage or compile times D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24077 opened May 2, 2026 by Trashtalk217 Contributor Loading…
Fix UI overflow clipping A-Rendering Drawing game state to the screen A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#24073 opened May 2, 2026 by chronicl Contributor Loading…
Implement Feathers toasts A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24071 opened May 2, 2026 by villejuutila Draft
3 tasks
0.20
Precompute static shader math on the CPU for EffectStack A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24070 opened May 2, 2026 by Breakdown-Dog Contributor Loading…
Add hierachy based ui/text rasterization scaling A-Rendering Drawing game state to the screen A-Text Rendering and layout for characters C-Refinement Improves output quality, without fixing a clear bug or adding new functionality. D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Contentious There are nontrivial implications that should be thought through
#24061 opened May 1, 2026 by chronicl Contributor Loading…
Implement a spinbox widget A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#24060 opened May 1, 2026 by agluszak Contributor Loading…
Fix pipelined rendering shutdown deadlock C-Bug An unexpected or incorrect behavior O-MacOS Specific to the MacOS (Apple) desktop operating system S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24059 opened May 1, 2026 by bryancostanich Loading…
Resource storage A-ECS Entities, components, systems, and events C-Performance A change motivated by improving speed, memory usage or compile times D-Unsafe Touches with unsafe code in some way M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide M-Release-Note Work that should be called out in the blog due to impact S-Needs-Benchmarking This set of changes needs performance benchmarking to double-check that they help S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#24058 opened May 1, 2026 by SpecificProtagonist Contributor Loading… 0.19
Add bevy_feathers spawning benchmark A-UI Graphical user interfaces, styles, layouts, and widgets C-Benchmarks Stress tests and benchmarks used to measure how fast things are S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24057 opened May 1, 2026 by greeble-dev Contributor Loading…
Change Image label and view formats to Cow<'static, str> and SmallVec A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24056 opened May 1, 2026 by beicause Member Loading…
ProTip! Filter pull requests by the default branch with base:main.