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Pull requests: bevyengine/bevy

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Pull requests list

Increase time allocated to run-examples-on-windows-dx12 A-Build-System Related to build systems or continuous integration D-Trivial Nice and easy! A great choice to get started with Bevy P-Critical This must be fixed immediately or contributors or users will be severely impacted S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it X-Contentious There are nontrivial implications that should be thought through
#24107 opened May 3, 2026 by alice-i-cecile Member Queued
Entity ranges A-ECS Entities, components, systems, and events D-Complex Quite challenging from either a design or technical perspective. Ask for help! S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Needs-SME This type of work requires an SME to approve it.
#24102 opened May 3, 2026 by Trashtalk217 Contributor Loading…
Limit Pixel 10 to GPU preprocessing without GPU culling A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior C-Machine-Specific This bug is isolated to specific hardware or driver configurations O-Android Specific to the Android mobile operating system S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24101 opened May 3, 2026 by SkiFire13 Contributor Loading… 0.19
Renamed ToolButton to FeathersToolButton to be consistent A-UI Graphical user interfaces, styles, layouts, and widgets D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24098 opened May 3, 2026 by viridia Contributor Loading… 0.19
Use the shorthand functions to construct Val in examples A-UI Graphical user interfaces, styles, layouts, and widgets D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24096 opened May 3, 2026 by amtep Loading…
Store view environment map rotation in LightProbesUniform and remove EnvironmentMapUniform A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24095 opened May 3, 2026 by beicause Member Loading… 0.19
Feathers scrollbar and list view. A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Release-Note Work that should be called out in the blog due to impact S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#24092 opened May 3, 2026 by viridia Contributor Draft 0.20
Fix transform gizmo drag using stale camera / transform state A-Dev-Tools Tools used to debug Bevy applications. C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#24091 opened May 3, 2026 by mufeng1991 Loading…
Revert Screen Space Transmission Gate for Mesh Bind Groups A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24089 opened May 2, 2026 by kfc35 Contributor Loading… 0.19
Add OpenType font variations A-Text Rendering and layout for characters C-Feature A new feature, making something new possible S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#24088 opened May 2, 2026 by chronicl Contributor Loading…
SystemId scene templating A-ECS Entities, components, systems, and events A-Scenes Composing and serializing ECS objects C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24087 opened May 2, 2026 by ItsDoot Contributor Loading…
Fix: Add SyncComponents for SSAO, ensuring SSAOResources is synced A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24086 opened May 2, 2026 by kfc35 Contributor Loading… 0.19
Change bevy_pbr::morph shader functions to use descriptor index A-Rendering Drawing game state to the screen C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Shaders This code uses GPU shader languages D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24085 opened May 2, 2026 by komadori Contributor Loading…
Add Commands::insert_resource_if_neq A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24082 opened May 2, 2026 by micttyoid Contributor Loading…
Add headless spinbox A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible S-Needs-Design This issue requires design work to think about how it would best be accomplished X-Contentious There are nontrivial implications that should be thought through
#24080 opened May 2, 2026 by agluszak Contributor Draft
Refactor number input foundation A-UI Graphical user interfaces, styles, layouts, and widgets C-Code-Quality A section of code that is hard to understand or change M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Design This issue requires design work to think about how it would best be accomplished X-Contentious There are nontrivial implications that should be thought through
#24079 opened May 2, 2026 by agluszak Contributor Draft
Track the dirty status of individual elements in AtomicSparseBufferVec. A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24078 opened May 2, 2026 by pcwalton Contributor Loading…
Store resources on sparse sets A-ECS Entities, components, systems, and events C-Performance A change motivated by improving speed, memory usage or compile times D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24077 opened May 2, 2026 by Trashtalk217 Contributor Loading…
Implement From<Val> for Fontsize A-Text Rendering and layout for characters A-UI Graphical user interfaces, styles, layouts, and widgets C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24076 opened May 2, 2026 by ickshonpe Contributor Loading…
Change the ColorStop constructors to take ValNum`s A-UI Graphical user interfaces, styles, layouts, and widgets C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24075 opened May 2, 2026 by ickshonpe Contributor Loading…
Improved Val2 and UiTransform constructors A-UI Graphical user interfaces, styles, layouts, and widgets C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24074 opened May 2, 2026 by ickshonpe Contributor Loading…
Fix UI overflow clipping A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24073 opened May 2, 2026 by chronicl Contributor Loading…
Implement Feathers toasts A-UI Graphical user interfaces, styles, layouts, and widgets C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes M-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24071 opened May 2, 2026 by villejuutila Draft
3 tasks
0.20
Precompute static shader math on the CPU for EffectStack A-Rendering Drawing game state to the screen C-Code-Quality A section of code that is hard to understand or change S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#24070 opened May 2, 2026 by Breakdown-Dog Contributor Loading…
Remove panic from code gen of an enum's FromReflect derive. A-Reflection Runtime information about types C-Bug An unexpected or incorrect behavior D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24068 opened May 2, 2026 by andriyDev Contributor Loading…
ProTip! Follow long discussions with comments:>50.