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Pull requests: bevyengine/bevy
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Revert "Disable VALIDATION_INDIRECT_CALL by default in release builds for wgpu (#23879)"
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
O-DX12
Specific to the DX12 render API
S-Blocked
This cannot move forward until something else changes
Add more reflection tests for Load files from disk to use for things like images, models, and sounds
A-Reflection
Runtime information about types
C-Testing
A change that impacts how we test Bevy or how users test their apps
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Handle
A-Assets
#24115
opened May 4, 2026 by
greeble-dev
Contributor
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Automatic cleanup of one-shot systems
A-ECS
Entities, components, systems, and events
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#24114
opened May 4, 2026 by
ItsDoot
Contributor
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Run Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
prepass_build_indirect_parameters if there is any prepass
A-Rendering
Make the Tracy layer optional, even when compiled with Logging, crash handling, error reporting and performance analysis
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
feature = "tracing-tracy"
A-Diagnostics
#24109
opened May 3, 2026 by
nfagerlund
Contributor
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Entity ranges
A-ECS
Entities, components, systems, and events
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Needs-SME
This type of work requires an SME to approve it.
#24102
opened May 3, 2026 by
Trashtalk217
Contributor
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Store view environment map rotation in Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
LightProbesUniform and remove EnvironmentMapUniform
A-Rendering
Feathers scrollbar and list view.
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
M-Release-Note
Work that should be called out in the blog due to impact
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
Fix transform gizmo drag using stale camera / transform state
A-Dev-Tools
Tools used to debug Bevy applications.
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
#24091
opened May 3, 2026 by
mufeng1991
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Add OpenType font variations
A-Text
Rendering and layout for characters
C-Feature
A new feature, making something new possible
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
#24088
opened May 2, 2026 by
chronicl
Contributor
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SystemId scene templating
A-ECS
#24087
opened May 2, 2026 by
ItsDoot
Contributor
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Change bevy_pbr::morph shader functions to use descriptor index
A-Rendering
Drawing game state to the screen
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Shaders
This code uses GPU shader languages
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#24085
opened May 2, 2026 by
komadori
Contributor
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Add headless spinbox
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Feature
A new feature, making something new possible
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
X-Contentious
There are nontrivial implications that should be thought through
Refactor number input foundation
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Code-Quality
A section of code that is hard to understand or change
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
X-Contentious
There are nontrivial implications that should be thought through
Track the dirty status of individual elements in Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
AtomicSparseBufferVec.
A-Rendering
#24078
opened May 2, 2026 by
pcwalton
Contributor
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Store resources on sparse sets
A-ECS
Entities, components, systems, and events
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24077
opened May 2, 2026 by
Trashtalk217
Contributor
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Fix UI overflow clipping
A-Rendering
Drawing game state to the screen
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
#24073
opened May 2, 2026 by
chronicl
Contributor
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Implement Feathers toasts
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
M-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Precompute static shader math on the CPU for Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
EffectStack
A-Rendering
#24070
opened May 2, 2026 by
Breakdown-Dog
Contributor
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Implement a spinbox widget
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
M-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
#24060
opened May 1, 2026 by
agluszak
Contributor
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Fix pipelined rendering shutdown deadlock
C-Bug
An unexpected or incorrect behavior
O-MacOS
Specific to the MacOS (Apple) desktop operating system
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#24059
opened May 1, 2026 by
bryancostanich
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Resource storage
A-ECS
Entities, components, systems, and events
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Unsafe
Touches with unsafe code in some way
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
M-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Benchmarking
This set of changes needs performance benchmarking to double-check that they help
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
Add Graphical user interfaces, styles, layouts, and widgets
C-Benchmarks
Stress tests and benchmarks used to measure how fast things are
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
bevy_feathers spawning benchmark
A-UI
#24057
opened May 1, 2026 by
greeble-dev
Contributor
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Change Drawing game state to the screen
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Image label and view formats to Cow<'static, str> and SmallVec
A-Rendering
#24056
opened May 1, 2026 by
beicause
Member
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Bump crate-ci/typos from 1.45.0 to 1.45.1
C-Dependencies
A change to the crates that Bevy depends on
#24054
opened May 1, 2026 by
dependabot
Bot
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