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Pull requests: bevyengine/bevy
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Increase time allocated to run-examples-on-windows-dx12
A-Build-System
Related to build systems or continuous integration
D-Trivial
Nice and easy! A great choice to get started with Bevy
P-Critical
This must be fixed immediately or contributors or users will be severely impacted
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
X-Contentious
There are nontrivial implications that should be thought through
#24107
opened May 3, 2026 by
alice-i-cecile
Member
•
Queued
Entity ranges
A-ECS
Entities, components, systems, and events
D-Complex
Quite challenging from either a design or technical perspective. Ask for help!
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Needs-SME
This type of work requires an SME to approve it.
#24102
opened May 3, 2026 by
Trashtalk217
Contributor
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Limit Pixel 10 to GPU preprocessing without GPU culling
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Machine-Specific
This bug is isolated to specific hardware or driver configurations
O-Android
Specific to the Android mobile operating system
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Renamed Graphical user interfaces, styles, layouts, and widgets
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
ToolButton to FeathersToolButton to be consistent
A-UI
Use the shorthand functions to construct Val in examples
A-UI
Graphical user interfaces, styles, layouts, and widgets
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24096
opened May 3, 2026 by
amtep
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Store view environment map rotation in Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
LightProbesUniform and remove EnvironmentMapUniform
A-Rendering
Feathers scrollbar and list view.
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
M-Release-Note
Work that should be called out in the blog due to impact
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
Fix transform gizmo drag using stale camera / transform state
A-Dev-Tools
Tools used to debug Bevy applications.
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Waiting-on-Author
The author needs to make changes or address concerns before this can be merged
#24091
opened May 3, 2026 by
mufeng1991
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Revert Screen Space Transmission Gate for Mesh Bind Groups
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Add OpenType font variations
A-Text
Rendering and layout for characters
C-Feature
A new feature, making something new possible
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
X-Uncontroversial
This work is generally agreed upon
#24088
opened May 2, 2026 by
chronicl
Contributor
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SystemId scene templating
A-ECS
#24087
opened May 2, 2026 by
ItsDoot
Contributor
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Fix: Add SyncComponents for SSAO, ensuring SSAOResources is synced
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
Change bevy_pbr::morph shader functions to use descriptor index
A-Rendering
Drawing game state to the screen
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Shaders
This code uses GPU shader languages
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#24085
opened May 2, 2026 by
komadori
Contributor
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Add Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
Commands::insert_resource_if_neq
A-ECS
#24082
opened May 2, 2026 by
micttyoid
Contributor
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Add headless spinbox
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Feature
A new feature, making something new possible
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
X-Contentious
There are nontrivial implications that should be thought through
Refactor number input foundation
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Code-Quality
A section of code that is hard to understand or change
M-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
X-Contentious
There are nontrivial implications that should be thought through
Track the dirty status of individual elements in Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
C-Performance
A change motivated by improving speed, memory usage or compile times
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
AtomicSparseBufferVec.
A-Rendering
#24078
opened May 2, 2026 by
pcwalton
Contributor
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Store resources on sparse sets
A-ECS
Entities, components, systems, and events
C-Performance
A change motivated by improving speed, memory usage or compile times
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24077
opened May 2, 2026 by
Trashtalk217
Contributor
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Implement Rendering and layout for characters
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
From<Val> for Fontsize
A-Text
#24076
opened May 2, 2026 by
ickshonpe
Contributor
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Change the Graphical user interfaces, styles, layouts, and widgets
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
ColorStop constructors to take ValNum`s
A-UI
#24075
opened May 2, 2026 by
ickshonpe
Contributor
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Improved Graphical user interfaces, styles, layouts, and widgets
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
Val2 and UiTransform constructors
A-UI
#24074
opened May 2, 2026 by
ickshonpe
Contributor
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Fix UI overflow clipping
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
#24073
opened May 2, 2026 by
chronicl
Contributor
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Implement Feathers toasts
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Feature
A new feature, making something new possible
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
M-Release-Note
Work that should be called out in the blog due to impact
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
Precompute static shader math on the CPU for Drawing game state to the screen
C-Code-Quality
A section of code that is hard to understand or change
S-Needs-Review
Needs reviewer attention (from anyone!) to move forward
EffectStack
A-Rendering
#24070
opened May 2, 2026 by
Breakdown-Dog
Contributor
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Remove panic from code gen of an enum's FromReflect derive.
A-Reflection
Runtime information about types
C-Bug
An unexpected or incorrect behavior
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Final-Review
This PR has been approved by the community. It's ready for a maintainer to consider merging it
#24068
opened May 2, 2026 by
andriyDev
Contributor
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