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Read match stops from layout positions, never from screen regions - #186
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The navigator turned each stop's screen region into a content row with the live scroll offset. Regions do not share a frame within one read: they lag a scroll until the next render, and after a scroll-only render the first read of an off-screen widget rebuilds the map at the live offset. Mid-animation the stops then shift by the scroll in flight while the last chunk's bottom (the content height) does not, so its final stop fell outside the chunk, `_chunk_stops` came back empty, and a `b` press was dropped as "chunk still arriving". That was the intermittent Windows failure of test_a_hand_over_into_a_collapsed_file_still_lands; pressing 100 to 150 ms after the collapse reproduced it every time. `enumerate_stop_regions` becomes `enumerate_stop_rows`, which returns content rows from `layout_offset` (scroll independent), and chunk tops come from the same source. Stop sets are identical, and the read is no slower: 3.8 against 4.6 ms median at 900 stops. The regression test pins both compositor states: an unrendered scroll (main fails it) and a stale visible-only map (a single derived offset fails it).
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📝 WalkthroughWalkthroughMatch navigation now represents stops as content-row integers rather than screen-space regions. Chunk positions use layout offsets, and tests cover row enumeration, frozen chunks, and stop stability during scrolling. ChangesMatch navigation
Priority: ⬇️ Low Estimated code review effort: 3 (Moderate) | ~20 minutes Change: Bug fix Merge Risk: 🔵 Low · up to Match navigation can miss or misplace a stop when a chunk freezes during scrolling. This is a narrow, recoverable case, but the row capture should be corrected before merging if feasible. 🚥 Pre-merge checks | ✅ 4 | ❌ 1❌ Failed checks (1 warning)
✅ Passed checks (4 passed)
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Review comments at @fnd/tui/preview_scroll.py:
- Around line 1285-1295: Update row_within() to compute a widget’s row relative
to its chunk using layout coordinates via layout_offset(), rather than
screen-space region values. Preserve its None behavior when the layout positions
cannot be resolved so freeze() records rows consistently with
enumerate_stop_rows().
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📒 Files selected for processing (12)
fnd/tui/match_navigator.pyfnd/tui/preview/frozen.pyfnd/tui/preview/match_row.pyfnd/tui/preview_scroll.pytests/_failure_state.pytests/test_match_nav_cross_section.pytests/test_match_nav_integration.pytests/test_match_navigator.pytests/test_match_stop_rows.pytests/test_plain_chunk_fnd_text_type.pytests/test_preview_frozen_chunk.pytests/test_preview_scroll_characterization.py
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`locate()` measured each chunk's screen region against the viewport top. A region lags a scroll until the next render, so a Reading View toggle during a glide saved the position the screen last showed, short of where the scroll was heading by the distance still in flight. It now measures the live scroll against `virtual_region`, the same coordinate `scroll_to_location` restores with, which makes the pair an exact round trip.
Problem
test_a_hand_over_into_a_collapsed_file_still_landsfailed intermittently on Windows:focus=2 (start 2) expanded=False, so abpress did nothing.regioninto a content row with the live scroll offset. Regions do not share one frame within a read:_chunk_stopsreturns empty, and_godrops the press as "chunk still arriving".Fix
enumerate_stop_regionsbecomesenumerate_stop_rows: content rows fromlayout_offset(scroll independent), neverregion.MatchNavigatortakes chunk tops from the same source (_chunk_top);_region_stopsis renamed_content_stops.Performance
Both versions run in one process, on the same mounted preview, with identical stop sets:
Cold and post-scroll reads show the same pattern. The call sites, and so the call frequency, are unchanged.
Tests
test_stops_hold_their_rows_while_a_scroll_awaits_its_render, parametrised over two compositor states. Each case asserts its own precondition, so it cannot pass vacuously:unrendered: main fails it ([83] == [79, 83]).visible_map: an earlier version of this fix, which derived one rendered offset, fails it.bafter the collapse at 12 delays from 50 to 300 ms: all land.make batch-close: ruff, pyright, 4911 passed / 3 skipped, tmux harness green.Review follow-ups
locate()(Reading View position) measured chunk regions against the viewport, so a toggle mid-glide saved the last rendered position. It now readsvirtual_regionagainst the live scroll, the framescroll_to_locationrestores in. The settled round trip is unchanged in the live app, and a new unit test fails on the old code.StructuralScrollStrategywas suspected of the same mix. It does not reproduce: a landing started 100 to 150 ms into a glide computed the same target as a calm one every time, since the target is read after a render.row_withincomment is answered on its thread: a difference of two regions from one map is scroll independent, and rows matched the settled ones mid-scroll in both compositor states.