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V3: stable artboard - #167
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git-chad merged 40 commits intoOct 1, 2026
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…roup failures Media load callbacks now ignore replaced or removed passes and pending loads are cleared on disposal. Strict-mode pass failures are reported once at the originating pass instead of at every group boundary.
Publishing now drops every descendant of a hidden group and clears the parentId of any retained layer (the audio source) whose parent was removed, so the published scene passes hierarchy validation on reopen.
Cap the neighbor row and column search to two cells each side so the worst-case cellAt count per fragment is 25 instead of unbounded in the packed minimum-size, maximum-stroke configuration. Mirrored in the runtime package.
…e on buttons Clear the active paint layer when the layer stops being paintable (selection, mode, visibility or lock change) so Paint never resumes without Edit Paint. Only preventDefault on Space for non-interactive targets so focused buttons and links still activate.
Create the .context artifact directory up front and pick the history shortcut modifier from the platform.
Importing a project now disarms the armed remix draft and clears the remix origin alongside the active draft, so later edits cannot autosave under the previous remix title.
…handle unmount Mask coordinates are now measured against the composition crop frame in the renderer and the handles overlay, so preview and export agree when the viewport and composition aspect ratios differ. Unmounting the handles mid-drag no longer writes the drag-start mask back, which overwrote the result of an undo.
… imports - Recompute outputSize from the restored scene config when applying a history snapshot - Normalize Custom imports whose saved composition differs from the guide size, keeping fixed Custom documents intact
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Adds a stable artboard (roadmap 2.8). Screen (adaptive) remains the previous behavior: the canvas follows the viewport, and older scenes and the demo keep it. Every other Aspect (16:9, 9:16, 4:3, 3:4, 1:1, Custom) is now a fixed document whose size is the saved
composition, editable in Scene → Composition → Size. The editor fits and centers the artboard in the viewport with a pasteboard and refits on window or sidebar changes; passes receive the document as their logical size, so masks, Cells paint, text and exports coincide with the preview. Switching presets crops the current document to the new ratio.Behavior changes to flag:
public/examples/v3studies are now Custom 720×960, so they stop reframing.Undo safety: history stores the scene config but not the output size, so preset artboards derive their size from the scene config when its ratio matches, and fall back to cropping the saved composition otherwise.
Validation:
bun run check— passes; the same three preexisting lint warnings.bun run test:composition— full suite passes, includingtests/composition/artboard.mjs(document resolution and cropping, fitting, composition update rules, save/reopen, legacy fixture stays adaptive, blank default). Legacy baselines untouched.bun tests/composition/artboard-ui.mjs— actual editor: fitted 3:4 artboard, window resize keeps the mask at the same artboard position and the saved composition unchanged, 16:9 crop to 720×405, adaptive fallback fills the viewport, undo restores the artboard, the Color Field study opens fixed.clean-projects-ui.mjsstill passes.Stacked on #166 (
git-chad/v3-gradient-map), within integration #150. Nothing merges to main before V3 is complete. Focused user test: tests/composition/ARTBOARD-MANUAL-QA.md. Shape layers (2.7) follow on this base.