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chore: sync upstream v2.7.2 into master - #12
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Wires up vitest with the extension test mocks, so the logic added alongside can be covered without a running Vortex. part of LAZ-1011
The remaster ships no bin/x64 and no graphicsdx11.xml, and adds in-game switches that silently stop deployed mods loading. - Detect the edition from the install, failing towards the older behaviour so nothing changes for Classic and Next-Gen. - Widen requiredFiles to a script present in every edition. The stored list is re-checked on startup, so the old value un-discovered the game for anyone who updated in place. - Repair the stored executable when it no longer exists, which is what the in-place update leaves behind. - Narrow the config matrix on the remaster, which has no graphicsdx11.xml to merge against. - Add health checks for the in-game mod switches and for mod folder names over the length the remaster accepts, and surface failures as notifications, since the health check page lists only mod requirements. - Preserve the mod switches when regenerating the menu mod settings file, which is otherwise rebuilt from a backup that predates them. - Show a one-time notice covering what the upgrade changes. - Gate the mod limit patcher, whose offsets do not apply to the remaster. - Query the registry under the key both executables actually use. part of LAZ-1011
Every edition is managed under one game entry, so the merger tool and its configuration survive a switch between installs. The stored path was accepted on existence alone, so a merger belonging to another install passed and would have merged the wrong vanilla scripts into the wrong Mods folder. - Reject a tool path outside the discovered game root, re-point it when a merger is present there, and clear it when one is not. - Re-run the merger configuration on activation so its recorded directories match the install. - Record how each mod changes scripts as an attribute at install time, and suggest the merger only once two enabled mods ship whole-file scripts. Mods using scope annotations never claim the same file. part of LAZ-1011
- Stop sorting collection load orders by data.prefix, which is only refreshed on deploy, so a reorder exported without deploying came out wrong. The field is still written, so the payload is unchanged for older clients. - Give every mod a distinct priority in mods.settings. Mods absent from the load order all received the same number, and a purge made every mod absent, so the following deploy produced an arbitrary order. - Fall back to the profile's stored load order when mods.settings is missing, rather than replacing it with an empty one. - Restore MergeInventory.xml only alongside the merged scripts it describes. - Sort the load order alphabetically by folder name, which is the order the game falls back to, and persist it before refreshing. part of LAZ-1011
The row helpers were plain functions called from JSX, so their hooks belonged to ItemRenderer and ran behind conditionals. A row that gained or lost an entry changed the hook count and React threw, taking the page down. Making them components keeps their hooks out of ItemRenderer's list.
Merger releases are no longer named as versions, so builds that read the name stay on 0.6.5 instead of offering a release they cannot verify. The version now comes from the tag, and the archive is picked by name. Drops the MD5 check and MD5Cache.json, so a new merger release reaches users without a Vortex release. A download that is incomplete, fails to extract or has no executable points the user at the manual install. part of LAZ-1011
CI also runs the suite on Linux, where a backslash is not a path separator, so fixtures written with hardcoded backslashes fail there. part of LAZ-1011
PriorityManager, its priority type setting and the per-entry prefix fed nothing: mods.settings priorities come from each entry's position in the load order. Entries still carry their position as data.prefix, because older versions of the extension share the same state and sort by it without a guard. part of LAZ-1011
A purge deletes mods.settings, or rewrites it with only manually added mods, and a missing file reads as empty rather than failing. The load order page keeps the stored order in both cases, and the next deploy writes it back. mods.settings is built beside the real file and moved over it, so a concurrent read never sees it empty or half written. part of LAZ-1011
Rows use the default renderer's fixed-height styling and the view mod button is an embedded icon, so every row is the same height and the list can be virtualized. part of LAZ-1011
support the Witcher 3 Remastered edition (LAZ-1011)
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Sync upstream v2.7.2 into master
Upstream tag:
v2.7.2Upstream release: https://github.com/Nexus-Mods/Vortex/releases/tag/v2.7.2
Conflict status: Clean merge
Linux smoke gate: pass
✓ Linux smoke: 32/32 probes passed — sync cleanCommits from fork base to upstream tag: 11
Upstream commits
Fork: https://github.com/atabisz/Vortex