What works:
- Godot editor launches with OpenGL3/WSLg rendering (100% non-black viewport)
- DeepSeek AI Assistant dock initializes with API key auto-injection
- Programmatic AI-to-AI chat:
chat_with_ai("instruction")→ "pong" confirmed - Editor viewport auto-capture: 1213×821 PNG every 60s
- Multi-layer verification: 6 gates with fallback chains
- C++ audit logging: every
_log()call writes JSONL - Compressor procedural mesh generator: 8 child nodes (Shell, Ports, Feet, Label)
What doesn't work yet:
- xdotool GUI clicking: WSLg BadWindow errors after repeated mouse interactions
- The default open scene is
pt_chart.tscn(pressure-temperature chart), not mechanical room - To see the compressor: open
scenes/mechanical_room/mechanical_room.tscnmanually - No grass/houses — this is HVAC simulation, not landscape
How to see the compressor:
- Launch Godot editor
- File → Open Scene →
res://scenes/mechanical_room/mechanical_room.tscn - Or: set
run/main_sceneinproject.godotto the mechanical room path