⚡ Optimize image thresholding loop performance#112
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Optimized `applyThreshold` in `pkg/graphics/graph_engine.go` by: - Replacing `GrayAt` interface calls with direct `Pix` slice access. - Replacing `SetPixel` calls with direct `data` slice access. - Implementing byte-wise processing loop to reduce bitwise operations. Benchmark (`pkg/graphics/internal_benchmark_test.go`) shows ~2.9x improvement (5.4ms -> 1.87ms) for 576x2000px images. Updated `LEARNING.md` with optimization details. Co-authored-by: adcondev <38170282+adcondev@users.noreply.github.com>
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👋 Thanks for opening this PR, @adcondev! Here's what will happen next:
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⚡ Benchmark Results📈 Performance Comparison📊 Click to expand detailed resultsCurrent Branch ResultsBase Branch Results💡 Note: Use 🎯 Summary
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💡 What:
Optimized the
applyThresholdfunction inpkg/graphics/graph_engine.goto improve image processing performance.🎯 Why:
The previous implementation relied on repeated interface method calls (
GrayAt,SetPixel) inside nested loops, which introduced significant overhead. Direct memory access is much faster for tight loops.📊 Measured Improvement:
A new benchmark test
pkg/graphics/internal_benchmark_test.gowas added to verify these results. Existing tests pass, ensuring no regression in functionality.PR created automatically by Jules for task 2075697760788804873 started by @adcondev