Skip to content

Releases: aabrole/HuntersRecomp

Hunters Recomp v0.2.5 — recommended

Choose a tag to compare

@aabrole aabrole released this 06 Sep 00:54

Built from the community's reports on the launch thread. Every reporter is credited in the README; the full audit with numbers is in docs/AUDIT-2026-09-05.md.

Performance

  • Interpreter fallback eliminated: the game's hot code (including the block it copies into ITCM) is now compiled into native banks from on-device coverage. Same 90 s intro window on the dev Thor: 37 -> 58 fps average, emulation 28.6 -> 12.3 ms/frame, interpreted instructions 7.5M/s -> ~600/s.
  • Audio: underruns 2,019 -> 110 per 90 s (3x); 125 ms runway; starvations fade instead of click.
  • Post-save slowdown fixed: the save was written synchronously per SPI transaction; now debounced.
  • 3x internal resolution is the recommended Thor setting (labelled in the menu; 4x explained).

Controls and screens

  • Controls work immediately on the title screen (two causes fixed: the capture gate, and the bottom-screen window taking input focus).
  • True fullscreen (nav bar hidden). Bottom screen in Original 4:3 with a Stretch option; touch mapped correctly in both.
  • Second-screen companion while the launcher is open: live controller map of your bindings.

RetroAchievements

  • Built-in rcheevos client: login (token kept), hardcore mode, unlock pop-ups, achievements browser in settings, optional RA strip on the bottom screen (off by default, 4:3 only).
  • Hash note: RA links only the rev 1 hash to this game; the app has an opt-in switch that reports it so the set loads, with the consequences stated on the switch. The clean fix is a hash-link request to RA for rev 0.

Diagnostics

  • Engine-true FPS counter, Share Diagnostics zip for bug reports, ROM locate/verify flow, version badge with update link, settings that prove what they applied in the log.

Same rule as always: your own USA rev 0 dump (SHA-1 90164d1ac127ee5f9815ea4ae7de798c7b5fc629); no game data distributed. Step-by-step reference setup in the README.

Hunters Recomp v0.3.0 — upstream v0.6.x engine, ROM picker

Choose a tag to compare

@aabrole aabrole released this 05 Sep 02:54

⚠️ Known regressions on device (black cutscene, softer image than v0.2.2) — use v0.2.2 until v0.3.1. Engine merge of upstream v0.6.x + ROM picker; being fixed.

Hunters Recomp v0.2.4 — Feedback Round 1 patch (in testing)

Choose a tag to compare

@aabrole aabrole released this 05 Sep 17:38

First community patch. Thank you r/AynThor — reporters credited in the README and docs/FEEDBACK-ROUND-1.md.

  • Controls work immediately: Prime controls now engage at boot. No more tapping the top screen to wake inputs (u/chur-bo-baggins, u/treesdotcom)
  • True fullscreen: immersive mode in-game; the Android nav/status bars no longer overlay the game (u/Giodude12)
  • Bottom screen aspect: defaults to correct 4:3 with letterbox; new Stretch-to-fill option in settings; touch maps correctly in both modes (u/Giodude12)

Still tracked from the round: audio stutter on Max units, post-save fps drop, per-unit resolution diagnostics, morph-ball/cutscene black screens, aim latency, plus RetroAchievements/rumble/gyro requests. See the issues tab.

Same ROM rules as always (own USA rev 0 dump; nothing distributed).

Hunters Recomp v0.2.3

Choose a tag to compare

@aabrole aabrole released this 05 Sep 03:11

The v0.2.2 golden engine (the sharp HD build) combined with the newer app shell:

  • First-run ROM setup: ROM-status banner + LOCATE ROM picker with SHA-1 verification (no more black screen without a ROM)
  • Version badge and a tappable make sure you're running the latest version link to this page
  • Same rendering as v0.2.2: GLES compute renderer, up to 4x internal resolution, xBR texture upscaling, full dual-screen

Engine source: aabrole/ndsrecomp v022-golden. v0.3.0 (upstream v0.6.x merge) remains pre-release until its rendering regressions are fixed.

Requires your own USA rev 0 dump (SHA-1 90164d1ac127ee5f9815ea4ae7de798c7b5fc629); no game data distributed.

Hunters Recomp v0.2.2

Choose a tag to compare

@aabrole aabrole released this 05 Sep 01:41
  • In-game saves now persist (cartridge flash written to mph.sav next to your ROM). v0.2.0/0.2.1 silently discarded saves; update.
  • Top screen now fills the entire main display in the HD compute renderer (no letterbox).
  • Same ROM requirement as before (own AMHE-0 dump).

Hunters Recomp v0.2.1

Choose a tag to compare

@aabrole aabrole released this 05 Sep 01:27

Fixes from first on-device feedback:

  • Bottom screen now re-attaches when returning to the app (hardware shortcuts or focus loss no longer permanently close the second display)
  • The app now creates its data folder on first open, so copying mph.nds in works before ever pressing PLAY
  • Launcher icon refresh (octolith art at all densities)

Install as in v0.2.0; same ROM requirement (own dump, AMHE-0, SHA-1 90164d1ac127ee5f9815ea4ae7de798c7b5fc629).

Hunters Recomp v0.2.0 — first AYN Thor release

Choose a tag to compare

@aabrole aabrole released this 05 Sep 01:19

Hunters Recomp v0.2.0

The first Android port of the Metroid Prime Hunters recompilation, built for the AYN Thor.

Highlights

  • True dual-screen: top screen fills the Thor's main display; the bottom screen runs on the Thor's second panel with working stylus touch
  • Twin-stick Prime controls: left stick moves, right stick aims, triggers shoot (melonPrimeDS-style)
  • HD rendering on-device: the compute renderer ported from desktop GL 4.3 to GLES 3.2 (Adreno 740) with up to 4x internal resolution and xBR texture upscaling
  • Settings launcher: rebind every touchscreen-mapped action to physical buttons, tune aim/stylus sensitivity, choose video quality
  • Hold SELECT to fast-forward through cinematics

Requirements

  • AYN Thor (arm64, Android 11+; other dual-screen devices untested)
  • Your own dump of Metroid Prime Hunters USA rev 0 (AMHE) — SHA-1 90164d1ac127ee5f9815ea4ae7de798c7b5fc629. No game data is included or distributed; the app verifies the hash and refuses anything else.

Install

  1. Install HuntersRecomp-v0.2.0-thor-arm64.apk
  2. Put your dump at /sdcard/Android/data/com.thor.mph/files/mph.nds
  3. Launch, tweak settings, press PLAY

Source

Known alpha rough edges are inherited from upstream (gameplay coverage, audio quirks, online untested on Android). Report issues here.

Recomped for AYN Thor by @aabrole · Metroid Prime Hunters © 2006 Nintendo, developed by NST — not affiliated with or endorsed by Nintendo or AYN.