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Add support for rendering strucutures and lighting in LODs - #130

Merged
VortexSo4 merged 4 commits into
Weft-Rust:masterfrom
Saphereye:lod-detailing
Nov 7, 2026
Merged

VortexSo4 merged 4 commits into
Weft-Rust:masterfrom
Saphereye:lod-detailing

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@Saphereye

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What this changes and why

  1. Save blocks above ground for custom "buildings". This allows rendering it on top of LODs
  2. Adds support for lights blocks to emit their respective rgb even in LODs.

How I tested it

Structures with very small render distance to show how the LODs look + lighting

1794068847

All blocks in the debug world are rendered fine with LODs

1793994038

Video demo

Screencast_20261107_201507.webm

AI use

Yes :(

  • Adding a zoom mod temporarily + git
  • Maths

Checks

  • I read AI_POLICY.md and can explain this change without asking an AI
  • I ran the game and the tests

@VortexSo4
VortexSo4 merged commit 3abfb89 into Weft-Rust:master Nov 7, 2026
1 check passed
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2 participants