[NFC] Refactor closedWorld to WorldMode enum#8740
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Replace the `closedWorld` boolean in `PassOptions` with a `WorldMode` enum which has `Closed` and `Open` variants. Also introduce `ModuleUtils::getExposedPublicHeapTypes` to collect directly exposed public types, and updates `getPublicHeapTypes` to take `WorldMode` as a parameter. These refactorings will make a subsequent commit changing how we collect public heap types in open-world mode simpler.
kripken
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May 21, 2026
| // handle direct calls in fixClosedWorld, but cannot handle indirect ones | ||
| // easily, so just disallow taking references of those functions. | ||
| if (!closedWorld) { | ||
| if (worldMode != WorldMode::Closed) { |
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| if (worldMode != WorldMode::Closed) { | |
| if (worldMode == WorldMode::Open) { |
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In other places too, or was there a reason to prefer the !=?
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No, I can make it consistently use ==
Update all occurrences of != WorldMode::Closed introduced by the world mode refactoring commit to use == WorldMode::Open instead, in response to reviewer feedback.
kripken
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May 21, 2026
| // module, i.e. the types that would appear in the type section. | ||
| std::vector<HeapType> collectHeapTypes(Module& wasm); | ||
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| std::vector<HeapType> getExposedPublicHeapTypes(Module& wasm); |
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This needs a comment, I think - how does it differ from getPublicHeapTypes?
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Replace the
closedWorldboolean inPassOptionswith aWorldModeenum which hasClosedandOpenvariants. Also introduceModuleUtils::getExposedPublicHeapTypesto collect directly exposed public types, and updatesgetPublicHeapTypesto takeWorldModeas a parameter. These refactorings will make a subsequent commit changing how we collect public heap types in open-world mode simpler.