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Changelog update
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com.unity.netcode.gameobjects/CHANGELOG.md

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@@ -41,10 +41,10 @@ Additional documentation and release notes are available at [Multiplayer Documen
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## [2.13.2] - 2026-08-16
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### Fixed
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- Issue where in a distributed authority session changing a NetworkVariable prior to changing ownership in the same call-stack would result in the NetworkVariable not being synchronized. (#4107)
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- Resolved GC allocations in some hot paths. (#4119)
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- Issue with not being able to spawn initially disabled in-scene placed objects. (#4093)
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- Issue with pre-instantiated network prefab instances being marked as in-scene placed. Now pre-instantiated network prefabs are dynamically spawned. (#4093)
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- Issue where a user could spawn runtime created `NetworkObject` that has a GlobalObjectIdHash of zero. These are not valid instances and will no longer be allowed to spawn. (#4093)

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