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chore: Up-port from develop-2.0.0 from week 32/33 (#4141)
* fix: Message sending GC allocations (#4119)
* fix: GC allocations
* Add message receive allocations test
* Revert the fix to check ILPP build fails the test
* Revert forced failure
* Remove gc checks on NetworkListTests
* ci: re-enable PS5 and Switch jobs (#4117)
* Re-enabled ps5 and webgl
* ci: Add WebGL PlayMode test job (MTT-15569)
Split the WebGL CI into a build phase and a run phase. webgl-build.yml
now exposes the built player as a dedicated 'players' artifact, and a new
webgl-test.yml run job consumes it and executes the PlayMode tests inside
Firefox on a GPU-backed Ubuntu agent (Unity::VM::GPU, rtx2080). The Firefox
browser flags are passed explicitly so UTR does not attempt to download the
browser from Stevedore.
The run job is wired into the Nightly and Weekly (QV) triggers only, not
into PR triggers, since WebGL failures are infrequent and the build is slow.
Runtime RuntimePlatform.WebGLPlayer exclusions are intentionally deferred to
be added reactively after the first real CI run.
* corrected images
* disabled webgl test
* adjustments
* Removed WebGL changes
* reverted change
* added diagnostic for switch
* corrected Switch sdk version
* temporarily disabled switch
* corrected ticket description
* chore: Updated aspects of Netcode package in anticipation of v2.13.2 release (#4121)
* ci: Add pets-svc to pr-description-check exclusion list (#4125)
Changde users exclusion to pattern exclusion in pr description check
* trunk shadow changes: com.unity.netcode.gameobjects (#4120)
* Updated changelog and package version for Netcode in anticipation of v2.13.1 release
* typo in build automation
* trunk shadow changes: com.unity.netcode.gameobjects [skip ci]
* Revert CHANGELOG changes
* Added UNITY_TEST_FRAMEWORK_1_7_OR_NEWER guard and UnityCoreClrExplicitDisabledAttributeShim.cs to make attribute usage possible
* corrected svc bot exclusion
---------
Co-authored-by: netcode-automation <svc-netcode-sdk@unity3d.com>
Co-authored-by: Michał Chrobot <michal.chrobot@unity3d.com>
Co-authored-by: PETS automation <299490404+pets-svc[bot]@users.noreply.github.com>
Co-authored-by: Emma <emma.mcmillan@unity3d.com>
* chore(deps): update ci deps updates (#4085)
Co-authored-by: unity-renovate[bot] <120015202+unity-renovate[bot]@users.noreply.github.com>
* fixed CI + addressed U-PR comments
---------
Co-authored-by: Emma <emma.mcmillan@unity3d.com>
Co-authored-by: Netcode team bot <svc-netcode-sdk@unity3d.com>
Co-authored-by: pets-svc[bot] <299490404+pets-svc[bot]@users.noreply.github.com>
Co-authored-by: unity-renovate[bot] <120015202+unity-renovate[bot]@users.noreply.github.com>
# Switch related --> Switch is DISABLED in project.metafile (MTT-15636): 6000.x/trunk editors mandate NintendoSDK 22.2.x, which is not installed on win10-switch:v4 (only nintendosdk-en-21_4_0 is). This target path is correct for when PETS ships 22.2.x and Switch is re-enabled.
# Switch related --> Switch is DISABLED in project.metafile (MTT-15636): 6000.x/trunk editors mandate NintendoSDK 22.2.x, which is not installed on win10-switch:v4 (only nintendosdk-en-21_4_0 is). This target path is correct for when PETS ships 22.2.x and Switch is re-enabled.
Copy file name to clipboardExpand all lines: .yamato/project.metafile
+17-19Lines changed: 17 additions & 19 deletions
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@@ -111,18 +111,15 @@ test_platforms:
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flavor: b1.large
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larger_flavor: b1.xlarge
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standalone: PS4
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# - name: ps5 --> SEE MTT-12118
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# type: Unity::VM
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# image: package-ci/win10-ps5:v4
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# flavor: b1.large
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# larger_flavor: b1.xlarge
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# standalone: PS5
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# - name: switch --> TEMPORARILY DISABLED. SEE MTT-12118
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# The NintendoSDK on the win10-switch:v4 Bokken image is incomplete for the SDK
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# version the newer editor Playback Engines require: 18_3_0 is missing the
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# nintendo-switch-support lib the new toolchain links against, and 21_4_3 is missing the
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# Tools\Graphics\NvnTools (GraphicsConverter) libraries needed to package textures.
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# Neither is fixable from .yamato; re-enable once Package CI ships a complete SDK on the image.
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# ps5: win10-ps5:v4 defaults SCE_PROSPERO_SDK_DIR to an unsupported SDK, so it is overridden to 13.000 in console-standalone-test.yml.
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- name: ps5
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type: Unity::VM
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image: package-ci/win10-ps5:v4
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flavor: b1.large
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larger_flavor: b1.xlarge
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standalone: PS5
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# switch --> DISABLED. SEE MTT-15636 (split from MTT-12118). 6000.x/trunk editors mandate NintendoSDK 22.2.x, but package-ci/win10-switch:v4 currently ships only nintendosdk-en-21_4_0. That fixes texture packaging but the native IL2CPP link then fails (undefined symbol std::__1::__hash_memory, from the 22_02 SwitchPlayer.a). Re-enable once PETS publishes a win10-switch image with nintendosdk-en-22_2_x.
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# - name: switch
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# type: Unity::VM
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# image: package-ci/win10-switch:v4
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# flavor: b1.large
@@ -147,13 +144,14 @@ test_platforms:
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flavor: b1.large
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larger_flavor: b1.xlarge
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standalone: PS4
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#- name: ps5 --> SEE MTT-12118
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# type: Unity::console::ps5
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# image: package-ci/win10-ps5:v4
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# flavor: b1.large
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# larger_flavor: b1.xlarge
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# standalone: PS5
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# - name: switch --> TEMPORARILY DISABLED. SEE MTT-12118 (incomplete NintendoSDK on win10-switch:v4 image)
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- name: ps5
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type: Unity::console::ps5
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image: package-ci/win10-ps5:v4
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flavor: b1.large
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larger_flavor: b1.xlarge
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standalone: PS5
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# switch --> DISABLED. SEE MTT-15636 (needs NintendoSDK 22.2.x on the image; see console_build note).
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