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Releases: UltiNaruto/SOR_AP_Randomizer

v0.1.5

15 Dec 19:13

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  • Fixed dynamic logic import functions

v0.1.4

15 Dec 00:07

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  • Nothing changed since v0.1.3, this is just a hotfix for v0.1.3

/!\ Broken, don't use this version.

v0.1.3

14 Dec 20:09

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  • Patcher update to support BizHawk 2.10+

/!\ Broken, don't use this version.

v0.1.2

08 Dec 18:43

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  • Exit button now will reset the screen instead of making controls hanging

v0.1.1

29 Nov 14:46

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  • Now 3DS and Steam versions are supported

v0.1.0

23 Nov 20:13

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  • There's now a manifest for AP 0.7.0+
  • Rewrite of request stage to load, SRAM now holds the stage keys instead of the AP client
  • Now AP seed is displayed on options menu
  • Now stage keys are displayed on options menu
  • Pressing start when not on stage selection won't reset the menu anymore
  • Requesting a stage that the player doesn't have the key won't reset the menu anymore

v0.0.4

03 Nov 19:09

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  • Added stage number in display_stages_access
  • Display version in console/client now

v0.0.3

02 Nov 16:33

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Added checks to see if we already fetched players
Silly me didn't put await before an async function :(
get_entity was getting passed a dict instead of address in is_alive

v0.0.2-alpha_fix

29 Oct 16:58

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Modified the new commands (since ClientCommandProcessor doesn't want to import due to circular imports) :

!goal - tells you your goal
!keys - tells you which stages you got access to

Also on connect it automatically tells which stages you got access to.

v0.0.2-alpha

28 Oct 21:43

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Added new commands :

/goal - tells you your goal
/keys - tells you which stages you got access to

Also on connect it automatically tells which stages you got access to.