Releases: UltiNaruto/SOR_AP_Randomizer
Releases · UltiNaruto/SOR_AP_Randomizer
v0.1.5
v0.1.4
- Nothing changed since v0.1.3, this is just a hotfix for v0.1.3
/!\ Broken, don't use this version.
v0.1.3
- Patcher update to support BizHawk 2.10+
/!\ Broken, don't use this version.
v0.1.2
- Exit button now will reset the screen instead of making controls hanging
v0.1.1
- Now 3DS and Steam versions are supported
v0.1.0
- There's now a manifest for AP 0.7.0+
- Rewrite of request stage to load, SRAM now holds the stage keys instead of the AP client
- Now AP seed is displayed on options menu
- Now stage keys are displayed on options menu
- Pressing start when not on stage selection won't reset the menu anymore
- Requesting a stage that the player doesn't have the key won't reset the menu anymore
v0.0.4
- Added stage number in display_stages_access
- Display version in console/client now
v0.0.3
Added checks to see if we already fetched players
Silly me didn't put await before an async function :(
get_entity was getting passed a dict instead of address in is_alive
v0.0.2-alpha_fix
Modified the new commands (since ClientCommandProcessor doesn't want to import due to circular imports) :
!goal - tells you your goal
!keys - tells you which stages you got access to
Also on connect it automatically tells which stages you got access to.
v0.0.2-alpha
Added new commands :
/goal - tells you your goal
/keys - tells you which stages you got access to
Also on connect it automatically tells which stages you got access to.