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56 changes: 38 additions & 18 deletions BouncingWithVectors/BouncingWithVectors.pde
Original file line number Diff line number Diff line change
@@ -1,37 +1,57 @@
//declare variables
float x, y, velX, velY, diam;
//float diam [i];

//PVector loc; //replaces loc.x,loc.y [i]

//PVector vel; // replaces vel.loc.x/loc.y [i]
int count = 25;
float [] diam = new float[count];
float [] y= new float[count];
float [] loc= new float[count];
float [] vel= new float[count];

void setup() {
//set size of canvas
size(800, 600);

//initialize variables
x = width/2;
y = height/2;
diam = 80;
velX = random(-5, 5);
velY = random(-5, 5);
// loc.x = width/2;
// loc.y [i] = height/2;


for (int i = 0; i < count; i++) {
loc [i] = new PVector(width/2, height/2);
vel [i] = PVector.random2D();
diam [i] = random(30,100);
y [i] = height/2;
// vel.loc.x = random(-5, 5);
//vel.loc.y [i] = random(-5, 5);

}
}

void draw() {
//draw background to cover previous frame
background(0);

//draw ball
ellipse(x, y, diam, diam);
ellipse(loc[i].x, loc.y[i], diam [i], diam [i]);

//add velocity to position
x += velX;
y += velY;
//add velocitloc.y [i] to position
//loc.x += vel.x;
//loc.y [i] += vel.y [i];
loc[i].add(vel[i]);

//bounce ball if it hits walls
if (x + diam/2 >= width) {
velX = -abs(velX); //if the ball hits the right wall, assign x velocity the negative version of itself
} else if (x - diam/2 <= 0) {
velX = abs(velX); //if the ball hits the left wall, assign x velocity the positive version of itself
if (loc[i].x + diam [i]/2 >= width) {
vel[i].x = -abs(vel[i].x); //if the ball hits the right wall, assign loc.x velocitloc.y [i] the negative version of itself
} else if (loc[i].x - diam [i]/2 <= 0) {
vel[i].x = abs(vel[i].x); //if the ball hits the left wall, assign loc.x velocitloc.y [i] the positive version of itself
}
if (y + diam/2 >= height) {
velY = -abs(velY);
} else if (y - diam/2 <= 0) {
velY = abs(velY);

if (loc[i].y[i] + diam [i]/2 >= height) {
vel[i].y [i] = -abs(vel[i].y [i]);
} else if (loc[i].y [i] - diam [i]/2 <= 0) {
vel[i].y [i] = abs(vel[i].y [i]);
}
}
40 changes: 24 additions & 16 deletions Wanderer/Wanderer.pde
Original file line number Diff line number Diff line change
@@ -1,37 +1,45 @@
//declare variables
float x, y, velX, velY, diam;
//float x, y, velX, velY, diam;
float diam;

PVector loc;

PVector vel;

void setup() {
//set size of canvas
size(800, 600);

//initialize variables
x = width/2;
y = height/2;
//x = width/2;
//y = height/2;
diam = 80;
velX = random(-5, 5);
velY = random(-5, 5);
//velX = random(-5, 5);
//velY = random(-5, 5);
loc = new PVector(width/2,height/2);
vel = new PVector(random(-5,5), random(-5,5));
}

void draw() {
//draw background to cover previous frame
background(0);

//draw ball
ellipse(x, y, diam, diam);
ellipse(loc.x, loc.y, diam, diam);

//add velocity to position
x += velX;
y += velY;
loc.x += vel.y;
loc.y += vel.x;

//wrap the ball's position
if (x + diam/2 >= width) {
x = -diam/2;
} else if (x - diam/2 <= 0) {
x = width + diam/2;
if (loc.x >= width) {
loc.x = 0;
} else if (loc.x <= 0) {
loc.x = width ;
}
if (y + diam/2 >= height) {
y = -diam/2;
} else if (y - diam/2 <= 0) {
y = height + diam/2;
if (loc.y >= height) {
loc.y = 0;
} else if (loc.y <= 0) {
loc.y = height ;
}
}