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39 changes: 21 additions & 18 deletions BouncingWithVectors/BouncingWithVectors.pde
Original file line number Diff line number Diff line change
@@ -1,37 +1,40 @@
//declare variables
float x, y, velX, velY, diam;
//float loc.loc.x, loc.y, velloc.loc.x, vel.y, diam;
float diam = 80;

//float loc.loc.x,loc.y
PVector loc, vel; // replaces loc.loc.x,loc.y, velloc.loc.x, vel.y,


void setup() {
//set size of canvas
size(800, 600);

//initialize variables
x = width/2;
y = height/2;
diam = 80;
velX = random(-5, 5);
velY = random(-5, 5);
loc = new PVector (width/2, height/2);
vel = PVector.random2D();

}

void draw() {
//draw background to cover previous frame
background(0);

//draw ball
ellipse(x, y, diam, diam);
ellipse(loc.x, loc.y, diam, diam);

//add velocity to position
x += velX;
y += velY;
//add velocitloc.y to position
loc.add(vel);

//bounce ball if it hits walls
if (x + diam/2 >= width) {
velX = -abs(velX); //if the ball hits the right wall, assign x velocity the negative version of itself
} else if (x - diam/2 <= 0) {
velX = abs(velX); //if the ball hits the left wall, assign x velocity the positive version of itself
if (loc.x + diam/2 >= width) {
vel.x = -abs(vel.x); //if the ball hits the right wall, assign loc.x velocitloc.y the negative version of itself
} else if (loc.x - diam/2 <= 0) {
vel.x = abs(vel.x); //if the ball hits the left wall, assign loc.x velocitloc.y the positive version of itself
}
if (y + diam/2 >= height) {
velY = -abs(velY);
} else if (y - diam/2 <= 0) {
velY = abs(velY);
if (loc.y + diam/2 >= height) {
vel.y = -abs(vel.y);
} else if (loc.y - diam/2 <= 0) {
vel.y = abs(vel.y);
}
}
66 changes: 41 additions & 25 deletions Wanderer/Wanderer.pde
Original file line number Diff line number Diff line change
@@ -1,37 +1,53 @@
int count = 8;

//declare variables
float x, y, velX, velY, diam;
PVector [] loc = new PVector [count];
PVector [] vel = new PVector [count];
PVector [] a = new PVector [count];
float [] diam = new float [count];

void setup() {
//set size of canvas
size(800, 600);

//initialize variables
x = width/2;
y = height/2;
diam = 80;
velX = random(-5, 5);
velY = random(-5, 5);
for (int i = 0; i < count; i++) {
//initialize variables
loc [i] = new PVector (random(width), random(height));
diam [i] = random(10, 80);
vel[i] = PVector.random2D();
vel[i].mult(1);

}
}

void draw() {
//draw background to cover previous frame
background(0);
for (int i = 0; i < count; i ++) {
println("x" + i + " = " + loc[i].x + ", y" + i + " = " + loc[i].y);
//draw background to cover previous frame
background(204, 240, 229);
stroke(random(237), random(250), random(246));
strokeWeight(3);

//draw ball
ellipse(x, y, diam, diam);
//draw ball
ellipse(loc[i].x, loc[i].y, diam[i], diam[i]);
a[i] = PVector.random2D();
a[i].mult(0.1);

//add velocity to position
x += velX;
y += velY;
//add velocity to position
loc[i].add(vel[i]);
vel[i].add(a[i]);
vel[i].limit(10); //limits velocity to

//wrap the ball's position
if (x + diam/2 >= width) {
x = -diam/2;
} else if (x - diam/2 <= 0) {
x = width + diam/2;
}
if (y + diam/2 >= height) {
y = -diam/2;
} else if (y - diam/2 <= 0) {
y = height + diam/2;

//wrap the ball's position
if (loc[i].x >= width) {
loc[i].x = 0;
} else if (loc[i].x <= 0) {
loc[i].x = width ;
}
if (loc[i].y >= height) {
loc[i].y = 0;
} else if (loc[i].y <= 0) {
loc[i].y = height ;
}
}
}