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47 changes: 26 additions & 21 deletions BouncingWithVectors/BouncingWithVectors.pde
Original file line number Diff line number Diff line change
@@ -1,37 +1,42 @@
//declare variables
float x, y, velX, velY, diam;
float diam;


PVector loc; //declare loc (x & y)
PVector vel; //declare vel (velX & velY)

void setup() {
//set size of canvas
size(800, 600);

//initialize variables
x = width/2;
y = height/2;
diam = 80;
velX = random(-5, 5);
velY = random(-5, 5);
size(800, 600, P3D);


//initialize vectors : constructor
loc = new PVector (width/2, height/2);
vel = PVector.random2D();
vel.mult(10);
diam = 100;

}

void draw() {
//draw background to cover previous frame
background(0);

//draw ball
ellipse(x, y, diam, diam);
ellipse(loc.x, loc.y, diam, diam);

//add velocity to position
x += velX;
y += velY;
loc.add(vel);

//bounce ball if it hits walls
if (x + diam/2 >= width) {
velX = -abs(velX); //if the ball hits the right wall, assign x velocity the negative version of itself
} else if (x - diam/2 <= 0) {
velX = abs(velX); //if the ball hits the left wall, assign x velocity the positive version of itself
if (loc.x + diam/2 >= width) {
vel.x = -abs(vel.x); //if the ball hits the right wall, assign x velocity the negative version of itself
} else if (loc.x - diam/2 <= 0) {
vel.x = abs(vel.x); //if the ball hits the left wall, assign x velocity the positive version of itself
}
if (y + diam/2 >= height) {
velY = -abs(velY);
} else if (y - diam/2 <= 0) {
velY = abs(velY);
if (loc.y + diam/2 >= height) {
vel.y = -abs(vel.y);
} else if (loc.y - diam/2 <= 0) {
vel.y = abs(vel.y);
}
}
62 changes: 38 additions & 24 deletions Wanderer/Wanderer.pde
Original file line number Diff line number Diff line change
@@ -1,37 +1,51 @@
//declare variables
float x, y, velX, velY, diam;
int diam = 50;
int count = 50;
PVector []loc = new PVector [count];
PVector []vel = new PVector [count];
PVector []acc = new PVector [count];

void setup() {
//set size of canvas
size(800, 600);

//initialize variables
x = width/2;
y = height/2;
diam = 80;
velX = random(-5, 5);
velY = random(-5, 5);
for (int i = 0; i < count; i++) {
loc[i] = new PVector (width/2, height/2);
vel[i] = new PVector (0, 0);
acc[i] = PVector.random2D();
acc[i].mult(.5);
}
}

void draw() {
//draw background to cover previous frame
background(0);

//draw ball
ellipse(x, y, diam, diam);
for (int i = 0; i < count; i++) {
//draw ball
fill(0,0,0, 30);
stroke(255);
ellipse(loc[i].x, loc[i].y, diam, diam);

//add velocity to position
x += velX;
y += velY;
//add velocity, accel
acc[i] = PVector.random2D();
acc[i].mult(.5);
vel[i].limit(3);

//wrap the ball's position
if (x + diam/2 >= width) {
x = -diam/2;
} else if (x - diam/2 <= 0) {
x = width + diam/2;
}
if (y + diam/2 >= height) {
y = -diam/2;
} else if (y - diam/2 <= 0) {
y = height + diam/2;
//draw background to cover previous frame

//add velocity to position
loc[i].add(vel[i]);
vel[i].add(acc[i]);

//wrap the ball's position
if (loc[i].x >= width) {
loc[i].x = 0; //if the ball hits the right wall, assign x velocity the negative version of itself
} else if (loc[i].x <= 0) {
loc[i].x = width; //if the ball hits the left wall, assign x velocity the positive version of itself
}
if (loc[i].y >= height) {
loc[i].y = 0;
} else if (loc[i].y <= 0) {
loc[i].y = height;
}
}
}