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91 changes: 65 additions & 26 deletions GravityBallCode/GravityBallCode.pde
Original file line number Diff line number Diff line change
@@ -1,38 +1,77 @@
//declare variables
float x, y, velX, velY, diam;
float gravity, airResistance;
int count = 30;
int size = 80;
//declare array
float[] x = new float[count];
float[] y = new float[count];
float[] velX = new float[count];
float[] velY = new float[count];
float[] diam = new float[count];
float[] t = new float[count];
PImage bg;
int amp = 100;

void setup() {
//set size of canvas
size(800, 600);

//initialize variables
x = width/2;
y = height/2;
diam = 80;
velX = random(-5, 5);
velY = random(-5, 5);

for(int i = 0; i < count; i++) {
x[i] = width/2;
y[i] = height/2;
diam[i] = size;
velX[i] = random(-5, 5);
velY[i] = random(-5, 5);
colorMode(HSB,800,600,100);
bg = loadImage("bg.jpg");
}
}

void draw() {
//draw background to cover previous frame
background(0);

//draw ball
ellipse(x, y, diam, diam);

//add velocity to position
x += velX;
y += velY;

//bounce ball if it hits walls
if (x + diam/2 >= width) {
velX = -abs(velX); //if the ball hits the right wall, assign x velocity the negative version of itself
} else if (x - diam/2 <= 0) {
velX = abs(velX); //if the ball hits the left wall, assign x velocity the positive version of itself
}
if (y + diam/2 >= height) {
velY = -abs(velY);
} else if (y - diam/2 <= 0) {
velY = abs(velY);
background(bg);
for (int i = 0; i < count; i++){
gravity = 0.45;
airResistance = 0.99;
//draw ball
ellipse(x[i], y[i], diam[i], diam[i]);

//add velocity to position
x[i] += velX[i];
y[i] += velY[i];
fill(x[i],y[i],100);

velY[i] += gravity; //add gravity
velY[i] *= airResistance; //make sure the ball doesn't get higher than starting point
//bounce ball if it hits walls
if (x[i] + diam[i]/2 >= width) {
velX[i] = -abs(velX[i]); //if the ball hits the right wall, assign x velocity the negative version of itself
} else if (x[i] - diam[i]/2 <= 0) {
velX[i] = abs(velX[i]); //if the ball hits the left wall, assign x velocity the positive version of itself
}
if (y[i] + diam[i]/2 >= height) {
velY[i] = -abs(velY[i]);
} else if (y[i] - diam[i]/2 <= 0) {
velY[i] = abs(velY[i]);
}

if (y[i] >= height) { //make sure ball doesn't escape from bottom of screen
y[i] = height - velY[i];
velY[i] = -abs(velY[i]);
}
diam[i] = -amp*cos(t[i])+size+amp/2;

if (dist(x[i],y[i], mouseX, mouseY) < diam[i]/2) { //increase size if mouse is inside circle
if (t[i] < 2*PI) {
t[i] += .1;
}
else {
t[i]=0;
}
}
else if (t[i] > 0){ //automatically decrease if mouse is not in contact and circle is larger than original size
t[i] -= .05;
}
}
}
Binary file added GravityBallCode/bg.jpg
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