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70 changes: 46 additions & 24 deletions GravityBallCode/GravityBallCode.pde
Original file line number Diff line number Diff line change
@@ -1,38 +1,60 @@
//declare variables
float x, y, velX, velY, diam;
float gravity;
int count = 30;
float[] x = new float[count];
float[] y = new float[count];
float[] velX = new float[count];
float[] velY = new float[count];
float[] diam = new float[count];
color[] cColor = new color[count];


void setup() {
//set size of canvas
size(800, 600);

//initialize variables
x = width/2;
y = height/2;
diam = 80;
velX = random(-5, 5);
velY = random(-5, 5);
for(int i = 0; i < count; i++) {
//initialize variables
x[i] = width/2;
y[i] = height/2;
diam[i] = 80;
velX[i] = random(-5, 5);
velY[i] = random(-5, 5);
cColor[i] = color(255);
}
gravity = 1;
}

void draw() {
//draw background to cover previous frame
background(0);

//draw ball
ellipse(x, y, diam, diam);

//add velocity to position
x += velX;
y += velY;

//bounce ball if it hits walls
if (x + diam/2 >= width) {
velX = -abs(velX); //if the ball hits the right wall, assign x velocity the negative version of itself
} else if (x - diam/2 <= 0) {
velX = abs(velX); //if the ball hits the left wall, assign x velocity the positive version of itself
}
if (y + diam/2 >= height) {
velY = -abs(velY);
} else if (y - diam/2 <= 0) {
velY = abs(velY);
for(int i = 0; i < count; i++) {
fill(cColor[i]); //fill the circle color
ellipse(x[i], y[i], diam[i], diam[i]);

//add velocity
velY[i] += gravity;

//add velocity to position
x[i] += velX[i];
y[i] += velY[i];

if(dist(x[i],y[i],mouseX, mouseY) <= diam[i]/2) { //if mouse is in the circle (if the distance between mouse and center is less than the radius)
cColor[i] = color(random(255),random(255),random(255));
}

//bounce ball if it hits walls
if (x[i] + diam[i]/2 >= width) {
velX[i] = -abs(velX[i]); //if the ball hits the right wall, assign x velocity the negative version of itself
} else if (x[i] - diam[i]/2 <= 0) {
velX[i] = abs(velX[i]); //if the ball hits the left wall, assign x velocity the positive version of itself
}
if (y[i] + diam[i]/2 >= height) {
velY[i] = -abs(velY[i]+gravity); //to make it avoid sinking since one frame is skipped
//y[i] = height - diam[i];
} else if (y[i] - diam[i]/2 <= 0) {
velY[i] = abs(velY[i]);
}
}
}
Binary file added quicksketch.png
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