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62 changes: 39 additions & 23 deletions GravityBallCode/GravityBallCode.pde
Original file line number Diff line number Diff line change
@@ -1,38 +1,54 @@
//declare variables
float x, y, velX, velY, diam;
int count= 30;
float []x = new float [count];
float []y = new float [count];
float []velX = new float [count];
float []velY = new float [count];
float []diam = new float [count];
float gravity;


void setup() {
//set size of canvas
size(800, 600);

//initialize variables
x = width/2;
y = height/2;
diam = 80;
velX = random(-5, 5);
velY = random(-5, 5);
for (int i = 0; i < count; i++) {
//initialize variables
x[i] = width/2;
y[i] = height/2;
diam[i] = 80;
velX[i] = random(-5, 5);
velY[i] = random(-5, 5);
gravity= .5;
}
}

void draw() {
//draw background to cover previous frame
background(0);
for (int i=0; i<count; i++) {
//add gravity
velY[i]+= gravity;

//draw ball
ellipse(x, y, diam, diam);
//draw ball
ellipse(x[i], y[i], diam[i], diam[i]);
fill(random(100), random(100), random(100));
noStroke();

//add velocity to position
x += velX;
y += velY;
//add velocity to position
x[i] += velX[i];
y[i] += velY[i];

//bounce ball if it hits walls
if (x + diam/2 >= width) {
velX = -abs(velX); //if the ball hits the right wall, assign x velocity the negative version of itself
} else if (x - diam/2 <= 0) {
velX = abs(velX); //if the ball hits the left wall, assign x velocity the positive version of itself
}
if (y + diam/2 >= height) {
velY = -abs(velY);
} else if (y - diam/2 <= 0) {
velY = abs(velY);
//bounce ball if it hits walls
if (x[i] + diam[i]/2 >= width) {
velX[i] = -abs(velX[i]); //if the ball hits the right wall, assign x velocity the negative version of itself
} else if (x[i] - diam[i]/2 <= 0) {
velX[i] = abs(velX[i]); //if the ball hits the left wall, assign x velocity the positive version of itself
}
if (y[i] + diam[i]/2 >= height) {
velY[i] = -abs(velY[i]);
y[i]=height-diam[i]/2;
} else if (y[i] - diam[i]/2 <= 0) {
velY[i] = abs(velY[i]);
}
}
}