Skip to content

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

179 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

TroEngine

License Build status Build status

Basic 3D Engine based on OpenGL 4.5

Current State:

Engine core systems are working correctly. Implemented Shaders pipleline and shader editor to edit them.

Usage

To use the engine, drag and drop your files inside, the rest is handled for you. The camera controls are:

  • W, A, S, D: for front, left, back and right movement.
  • Q, E: up and down movement.
  • Mouse Wheel: zoom in and out
  • Right Click: rotate camera with mouse movement.
  • Alt + Left Click: Oribt arround center
  • F: focus camera to center

You can find information about loaded fbx and texture on the opening the inspector window from the view menu.

A performance window can be aopened at view -> performance.

Theres also a configuration widow at file menu.

New GameObjects can be created from the Hierarchy. Use the Inspector to attach components to them.

Elements can be picked with the mouse and moved with gizmos (still work in progress :))

To save the current scene theres an option at File->Save Scene. The scenes can be loaded using drag n drop.

GameObjects can be saved as prefabs, but can't be loaded at the moment.

Shaders can be changed and created at the material component inside the inspector. To edit them, click the edit button on inspector.

A scene with a water wave created with shaders is available at Assets\Scenes. To use it, first load the scene, then do your work.

Shaders can be loaded on the engine using drag and drop. Vertex shaders extension must be .vert and fragment ones .frag.

GitHub

The engine is mantained by Trodek.

Souce code: https://github.com/Trodek/TroEngine

Releases: https://github.com/Trodek/TroEngine/releases

Web: https://trodek.github.io/TroEngine/

License

MIT License

Copyright (c) 2017 Iban Mas Ortega

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

About

Basic 3D Engine based on OpenGL 4.5

Resources

Stars

2 stars

Watchers

1 watching

Forks

Releases

Packages

Contributors

Languages