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Big Hammers Now Send People Flying - #558

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einknusprigestoast:HammerKnockback
Open

Big Hammers Now Send People Flying#558
einknusprigestoast wants to merge 1 commit into
Triad-Sector:mainfrom
einknusprigestoast:HammerKnockback

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@einknusprigestoast

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About the PR

Simple YML addition to make the Tintreach, Breaching Hammer and Sledgehammer throw their targets back on hit.

Why / Balance

The big, beefy Hammers underperform badly when compared to other melee options.
They are bigger, are twohanded (no shields), have the same/worse DPS at a slower swingspeed, dont have any reflect chance etc...
A simple buff to its damages would be boring, so i thought the addition of the MeleeThrowOnHit component would make the weapon feel a lot better to use and open up interesting usecases. (it is technically a nerf? since you will need to close the distance again for a follow up hit unless you position with the knockback in mind)
its also very funny to send people flying

Media

Chucklehead.mp4

Requirements

  • I have read the guidelines and documentation relevant to this PR.
  • I have added media to this PR or it does not require an ingame showcase.
  • I can confirm this PR contains either no AI-generated content, or AI-generated content that meets our guidelines.

How to test

Spawn either a Tintreach, the Breaching Hammer or a Sledgehammer
Spawn in an Avali (for no particular reason)
Hit them with the hammer

Breaking changes

Changelog
🆑

  • tweak: The Tintreach, the Breaching Hammer and the Sledgehammer now send people flying when you hit them

@Triad-Sector Triad-Sector changed the title Big Hammers now send people flying Big Hammers Now Send People Flying Aug 27, 2026
@Wuffindy

Wuffindy commented Aug 27, 2026

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Iirc "knockbacks" of 50 is pretty big so a better comparison might be better to assess these
also probably need to tone them down judging by the video

Not to mention, you are knocking your target so far away you're giving yourself a massive disadvantage

@TheRealMasterChief117

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I want to port the obstacle slamming system I made

So that slamming into walls damages you

Balance-wise:

These should be less than the gorilla gauntlets

@gaywolfgirl6

gaywolfgirl6 commented Aug 27, 2026

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This is cool as fuck and I LOVE to see heavy melees reach closer to being almost as viable as a gun.

Obviously, it needs toned down, and Distance: 3 and Speed: 6 to be a really nice balance. This helps maintain control of a fight at melee distance while giving potential for you to disengage or a craftier player being hit by it to try and get away.

@rebaserHEAD

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Yeah, lets have a bit of a chat about this one.

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5 participants