Big Hammers Now Send People Flying - #558
Conversation
|
Iirc "knockbacks" of 50 is pretty big so a better comparison might be better to assess these Not to mention, you are knocking your target so far away you're giving yourself a massive disadvantage |
|
I want to port the obstacle slamming system I made So that slamming into walls damages you Balance-wise: These should be less than the gorilla gauntlets |
|
This is cool as fuck and I LOVE to see heavy melees reach closer to being almost as viable as a gun. Obviously, it needs toned down, and Distance: 3 and Speed: 6 to be a really nice balance. This helps maintain control of a fight at melee distance while giving potential for you to disengage or a craftier player being hit by it to try and get away. |
|
Yeah, lets have a bit of a chat about this one. |
About the PR
Simple YML addition to make the Tintreach, Breaching Hammer and Sledgehammer throw their targets back on hit.
Why / Balance
The big, beefy Hammers underperform badly when compared to other melee options.
They are bigger, are twohanded (no shields), have the same/worse DPS at a slower swingspeed, dont have any reflect chance etc...
A simple buff to its damages would be boring, so i thought the addition of the MeleeThrowOnHit component would make the weapon feel a lot better to use and open up interesting usecases. (it is technically a nerf? since you will need to close the distance again for a follow up hit unless you position with the knockback in mind)
its also very funny to send people flying
Media
Chucklehead.mp4
Requirements
How to test
Spawn either a Tintreach, the Breaching Hammer or a Sledgehammer
Spawn in an Avali (for no particular reason)
Hit them with the hammer
Breaking changes
Changelog
🆑