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Mercy Update!! - #551

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Nox38 wants to merge 7 commits into
Triad-Sector:mainfrom
Nox38:Mercy-Fixes
Open

Mercy Update!!#551
Nox38 wants to merge 7 commits into
Triad-Sector:mainfrom
Nox38:Mercy-Fixes

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@Nox38

@Nox38 Nox38 commented Aug 25, 2026

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About the PR

Fixed a number of existing issues with the TDF Mercy, while bringing it up to standard as a viable TDF ship.

Why / Balance

Mercy was never used before, due to being a medical ship that was too slow to respond to incidents. Heavy 3 tile armor just isn't something you want in a medical ship, since you never want to be using your field hospital as a tank.
Reduced armor a bit, made it faster, made decals way better :3

Media

image image

Requirements

  • I have read the guidelines and documentation relevant to this PR.
  • I have added media to this PR or it does not require an ingame showcase.
  • I can confirm this PR contains either no AI-generated content, or AI-generated content that meets our guidelines.

How to test

load the Mercy

Breaking changes

Changelog

🆑 Nox38

  • tweak: High command has issued a mk2 variant of the TDF Mercy, featuring lighter armor and more mobility.

@github-actions github-actions Bot added S: Untriaged size/L YML No C# Doesn't contain any C# code Shipyard Additions or changes to ships Mapping labels Aug 25, 2026
@Eillyrea

Eillyrea commented Aug 25, 2026

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Two gunnery consoles on the bridge feels like a bit much. I'd maybe replace the one next to the shuttle console with an IFF console.

External southern lights are unpowered
Some exterior lights are green/red, some are external ones. Consistency would be appreciated
Some clutter around would be good, little bits in the living space, some things in the medical lab like a beaker, or a body bag. A medical folder, some TDF folders
Firelocks aren't linked to the air alarms inside their respective rooms
Run the grids value whilst initialised, and update the cost of the ship to match the new version

Nothing else looked out of place, I'd potentially match the tile underneath the external airlock to the same ones at Auric, just so it has matching styles. But that's a nitpick

@Nox38

Nox38 commented Aug 25, 2026

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image Updated with dirt decals, improved description and correctly listed power source, fixed unpowered lights, added little bits around, fixed tiles underneath doors (I agree completely), fixed atmos device linking, made external lights consistent, added IFF console.

@Nox38

Nox38 commented Aug 26, 2026

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@Eillyrea ready to re-review!

@gaywolfgirl6

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Gonna poke my head in and just poke at a few things <3

The decalling on the medical bay looks really good! Really like the new dorms too :3 but, having them be beautified shows how... There isn't much use of different tiles in the rest of the ship? The Bridge, halls, docking bay, and engine bay all use one tile type each.

She could probably be given the 10km jump drive, since you know, medical response ship.

Needs atmos fix vacuum markers on the rear

image

Extra unneeded vacuum markers on parts that were changed:

image

The gas mixer could use having its startonmapinit box checked.

maybe maybe she could be given an extra Gyro, since ships smaller than it have 3 in the TDF.

Really like what you did with it so far :3

@Nox38

Nox38 commented Aug 26, 2026

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Oh I did change the atmos fix markers, I just did them WRONG lmao
image
This is better?
Added extra gyro.
what is the map init component, @gaywolfgirl6

@Nox38

Nox38 commented Aug 26, 2026

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I have no idea why this is failing checks now ;-;

@mnva0

mnva0 commented Aug 26, 2026

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I'm not a mapper, but it seems you saved the shuttle as a map (the entirety of space) instead of a grid (just the shuttle). I'm not sure how one should go about fixing this. It may be worthwhile to ask in Discord

@Nox38

Nox38 commented Aug 26, 2026

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I'm not a mapper, but it seems you saved the shuttle as a map (the entirety of space) instead of a grid (just the shuttle). I'm not sure how one should go about fixing this. It may be worthwhile to ask in Discord

(Former) Wizden mapper and it shows... what the fuck even IS a grid...?
ANYWAY, got that fixed!!

@gaywolfgirl6

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So, we want to have the vacuum markers over every tile that is exposed to space and is not a full wall tile. That includes diagonal walls, lattices, grilles, thrusters and the such.

Like this!:

image

She feels a lot better with the third Gyro :3

Could also use a run of the fixrotaitons command, along with a fixgridatmos if you didn't do so already

And the nitrogen canister anchored down, along with my other suggest changes, if you'd be okay with that <3

@Nox38

Nox38 commented Aug 27, 2026

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So, we want to have the vacuum markers over every tile that is exposed to space and is not a full wall tile. That includes diagonal walls, lattices, grilles, thrusters and the such.

Like this!:
image

She feels a lot better with the third Gyro :3

Could also use a run of the fixrotaitons command, along with a fixgridatmos if you didn't do so already

And the nitrogen canister anchored down, along with my other suggest changes, if you'd be okay with that <3

ah gotcha, could have sworn lattice automatically spawned spaced.

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Mapping No C# Doesn't contain any C# code S: Untriaged Shipyard Additions or changes to ships size/L YML

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4 participants