FRuntimeMeshCollisionSettings are created for BasicStaticProviderRMC but never assigned to it. There is no explanation if that's either not ready functionality or it's obsolete and not used anymore.
// Now setup collision
FRuntimeMeshCollisionSettings Settings;
Settings.bUseAsyncCooking = true;
Settings.bUseComplexAsSimple = false;
// Add a single box element for the simple collision
Settings.Boxes.Emplace(BoxRadius.X * 2, BoxRadius.Y * 2, BoxRadius.Z * 2);
I tried setting it but it does not seem to do anything.
StaticProvider->SetCollisionSettings(Settings);
If there is no collision mesh, it does not have any collisions no matter what settings are set. Is that correct?
FRuntimeMeshCollisionSettings are created for BasicStaticProviderRMC but never assigned to it. There is no explanation if that's either not ready functionality or it's obsolete and not used anymore.
I tried setting it but it does not seem to do anything.
If there is no collision mesh, it does not have any collisions no matter what settings are set. Is that correct?