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It's partially implemented but there are some glitches, possibly related to precision errors. I tried with Vector3 and transform rotated method and lately quat slerp (that seems to work better but deforms pixels at lower latitudes).
It's partially implemented but there are some glitches, possibly related to precision errors. I tried with Vector3 and transform rotated method and lately quat slerp (that seems to work better but deforms pixels at lower latitudes).