C# developer working across Unity and .NET, with a current focus on tooling, systems, and maintainable software.
Founder with shipped Editor's choice mobile and a VR title → game programmer on a published Steam release → now expanding into .NET tooling and AI-assisted engineering workflows.
- Unity Game Systems — Core gameplay systems for PC and casual mobile with f2p mechanics, gameplay simulations, and networked gameplay experiments
- .NET Utilities — Local developer tools including localization managers, code-quality tools and WPF/CLI apps supported by tests, documentation, and CI
- Engineering Workflows — AI-assisted delivery practices utilizing GitHub MCP servers, context-driven agent orchestration, and disciplined Git branching strategies
| Project | Focus |
|---|---|
| CodeSmellAuditor | Local-first C# audit CLI using governance rules and Ollama streaming critique |
| PocketMatch | Mobile Match-3 with Firebase, ads, Addressables, and service-layer architecture |
| HoverCar-Derby | Unity NGO multiplayer prototype with Relay, Lobbies, and authority trade-offs |
| ChronosDesk | WPF reminder app with tray integration, JSON persistence, and layered .NET design |
I focus on the design, architectural choices, and review behind a feature, while using various AI tools to move faster through boilerplate and debugging. CodeSmellAuditor is one practical experiment built around that workflow.
Dancing Pandas: Ranger's Path — programmed during previous work stint
Island Delta — published during the founder chapter
C# .NET Unity WPF xUnit GitHub Actions Firebase NGO VContainer Ollama

