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TimoKuronen/README.md

Greetings, I'm Timo 👋

C# developer working across Unity and .NET, with a current focus on tooling, systems, and maintainable software.

Founder with shipped Editor's choice mobile and a VR title → game programmer on a published Steam release → now expanding into .NET tooling and AI-assisted engineering workflows.


What I build now

  • Unity Game Systems — Core gameplay systems for PC and casual mobile with f2p mechanics, gameplay simulations, and networked gameplay experiments
  • .NET Utilities — Local developer tools including localization managers, code-quality tools and WPF/CLI apps supported by tests, documentation, and CI
  • Engineering Workflows — AI-assisted delivery practices utilizing GitHub MCP servers, context-driven agent orchestration, and disciplined Git branching strategies
Project Focus
CodeSmellAuditor Local-first C# audit CLI using governance rules and Ollama streaming critique
PocketMatch Mobile Match-3 with Firebase, ads, Addressables, and service-layer architecture
HoverCar-Derby Unity NGO multiplayer prototype with Relay, Lobbies, and authority trade-offs
ChronosDesk WPF reminder app with tray integration, JSON persistence, and layered .NET design

How I work

I focus on the design, architectural choices, and review behind a feature, while using various AI tools to move faster through boilerplate and debugging. CodeSmellAuditor is one practical experiment built around that workflow.


Shipped work

Dancing Pandas: Ranger's Path — programmed during previous work stint

Dancing Pandas on Steam

Island Delta — published during the founder chapter

Island Delta


Stack

C# .NET Unity WPF xUnit GitHub Actions Firebase NGO VContainer Ollama

Pinned Loading

  1. PocketMatch PocketMatch Public

    Mobile Match-3 prototype with VContainer DI, Addressables, Firebase analytics, cloud save, and ad integration.

    C# 1

  2. CodeSmellAuditor CodeSmellAuditor Public

    Local-first CLI that reviews C# source against markdown governance rules using Ollama, with streaming critique reports.

    C#

  3. HoverCar-Derby HoverCar-Derby Public

    Unity multiplayer arena prototype exploring Netcode for GameObjects, Relay, Lobbies, and authority tradeoffs.

    C# 1 1

  4. ChronosDesk ChronosDesk Public

    Windows tray reminder app with toast notifications and layered .NET architecture

    C#