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- The THPS64Host submodule and the CI and release workflows (`@v0.3.0`, `host-tag: v0.3.0`) move to v0.3.0. With it, School II's ground no longer flashes at Full, and Philadelphia's trees and buildings no longer smear or open holes with frame interpolation. - Draw distance uses the host's shared THPS2/THPS3 engine and zone ownership: this game keeps only its addresses and a small profile. At Full it draws the zones the courses hide for distance, and only those. The Hangar's crashed ceiling and floor lights, and rooms, stay as the game sets them. - Configured ride timing for the USA release: the writer hooks cover both of the game's timing outputs. Made with AI assistance.
- An opt-in session records and replays a complete ride, and test rides claim a controller before steering. - Skating tests read the game's actual physics dispatch state, so air and rail checks describe the skater correctly. - A zone-table check prints each course's culling and state boxes. Made with AI assistance.
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Moves to THPS64Host v0.3.0 and adds this game's parts of its features.
What changes for players
longer smear or open holes.
lights stay as the game sets them.
Testing: the full test suite on macOS and Windows, and playtests.
Made with AI assistance.