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- Uses the matching change in THPS64Host v0.2.0. - New sessions `two-players-169`, `two-players-219` and `two-players-169-hudorig`: a TRICK ATTACK game with two pads; the sides of the picture are drawn, the HUDs are at the outer edges, each pad controls its own player. - Docs: MANUAL, KNOWN-ISSUES, CHANGELOG, THIRD_PARTY; the README's known issue "split screen stays 4:3" is gone. - New session `two-players-169-splitorig`: at split Original each player's HUD stays with its view and the side bands are black. Made with AI assistance.
- Uses the matching change in THPS64Host v0.2.0. - The crop sessions: `crop` (16:9, also switches the menu row back and forth), `crop-219`, `crop-43`, and `border-default` (the default keeps the frame and changes nothing). - New session `two-players-169-crop`: two players at 16:9, paused. Both views reach the window's edges, and switching the border back to original brings the black frame back and changes nothing else. - MANUAL and CHANGELOG. - The setting's values are `original` and `fill` (Graphics > Picture Border: Fill). Made with AI assistance.
- MANUAL: how to rebind, how trades and Default work, the presets, editing `controls.cfg`, and the Controllers list. - KNOWN-ISSUES and the README: rebinding and player assignment are no longer listed as missing. - CHANGELOG (the feature and the fix), the test README and the Windows checklist. - MANUAL: changed bindings are marked in yellow, and Reset all to default puts every binding back to the layout; `menu-controls` checks both. - Docs and tests: Default on one row after a swap (`menu-controls-row`), and a customised N64 layout keeps its base after a restart (`menu-controls-base`). Made with AI assistance.
- The hooks file sends the game's `memset` and `memcpy` to THPS64Host's native versions. They are named `memset_recomp` and `memcpy_recomp` there, because N64Recomp renames functions that share a name with the C library. - A new `lf-check` session in the suite times three course starts. `lf-probe` (opt-in) times all four in a visible window. - KNOWN-ISSUES and the CHANGELOG give the new times; the test README describes the sessions. Made with AI assistance.
- The game's side of the host's new Draw Distance setting, for USA and Europe. - Full leaves the game's hidden items to the game: scenery it hides by area as you skate, secrets and things a goal reveals appear when the game shows them. Unhiding the areas hidden by box was tried and is off: in the Hangar those boxes also swap the floor's light overlays and keep the crashed ceiling hidden until its event. `dd showall all` still unhides everything, for exploring. - Each course start gives the game room for 2048 matrices per frame instead of 420 (205 KB more), which Full needs in the busiest courses. - Five new hooks (`World_DrawItems`, `Mem_Alloc`, `World_SetVisibilityInBox`, `World_FindItem`, `Mesh_QueueEmit`) and their names in the symbol files and recipes. - Opt-in test sessions `dd-probe` and `dd-long` (not part of the suite). - Docs: the MANUAL, CHANGELOG, KNOWN-ISSUES. - The course items are drawn in passes. The renderer keeps the frame's meshes in two fixed lists and drops what doesn't fit, so at Full near items could vanish and the governor fell back to 1x in most courses. - The governor also watches those lists. - `dd-probe` gets vantages, traces and restart points, and a new opt-in session `dd-2p` checks two players. - The course display lists are 144 KiB instead of 72, and the extra passes are drawn only while there is room for the rest of the frame. At Full, School II could overrun the game's 72 KiB list and damage the heap (a crash in one run in three). - The bigger matrix pools and display lists are always set up, and only when the heap has room. A shorter distance applies at once; a longer one at the next RETRY, course or camera change. - A new test session `dd-stress` and the display-list probes. - Tests for the review fixes: `dd-heap-plan` (a constrained heap keeps the game's sizes and nothing fails), RETRY keeps the zone record honest, `dd_stale_feedback`, `dd-cut` (a forced budget drops far items, never near ones), and `dd-stress` runs with guard bytes on. Made with AI assistance.
- BUILDING.md: the same Windows, runtime, `--first-run` and test-output notes as THPS1, and how to test Europe. - `tests/scenarios.py` lists the screens that look different in Europe (the main menu wheel with CAREER MODE and with CREATE SKATER on top, and the Create Skater roster) in `OWN_REFS`, so `test.sh --version thps2_eu --record` records Europe's own pictures. - WINDOWS-TEST.md's suite step uses `tools/test.sh`. VERIFICATION.md and the test README say where Europe's pictures go. Made with AI assistance.
- The THPS64Host submodule, and the CI and release workflows (`@v0.2.0`, `host-tag: v0.2.0`), move to v0.2.0. - CHANGELOG: built on THPS64Host v0.2.0. Made with AI assistance.
- Removes "at 21:9, a far wall can drop out at the right edge" from KNOWN-ISSUES. It was reported in THPS1, where it doesn't happen in v0.1.0, and the widescreen code involved is shared by all three games. Made with AI assistance.
- Docs: Frame Rate is Original (30) or 60, default 60 (THPS64Host v0.2.0 removes "Match display" and 120). - Tests: a new opt-in session `pace` measures the frame pacing of the attract demo or a ride. - Docs: the Graphics presets (Original and Enhanced) and the fog option (Original, Soft, Off; `graphics.cfg` and `--fog`, default Original) in the MANUAL and CHANGELOG. - Tests: `fog-check` in the suite (Soft rewrites the game's fog command; Original after Soft gives the same picture) and the opt-in `fog-shot`. - Test `fresh-defaults`: a first start with no graphics.cfg runs with Enhanced (Fill, Full) from the first frame. - README: the v0.2 features, an Original or Enhanced section (a table of the six settings and a comparison screenshot), and the fixed 21:9 known issue removed. Made with AI assistance.
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Moves to THPS64Host v0.2.0 and adds this game's parts of its features.
What changes for players
Testing: the full test suite on macOS and Windows, each commit checked on its own, and playtests.
Known issues: KNOWN-ISSUES lists what draw distance still does oddly.
Made with AI assistance.